{
	"DefaultPistolSetting_C": {
		"@Remaining": 68,
		"@SuperName": "TslWeapon_Trajectory",
		"@TemplateName": "Default__BlueprintGeneratedClass",
		"ClassName": "BlueprintGeneratedClass",
		"ExportName": "DefaultPistolSetting_C",
		"SimpleConstructionScript": {
			"StrucName": "ObjectProperty",
			"className": "SimpleConstructionScript",
			"exportName": "DefaultPistolSetting_C.SimpleConstructionScript_1",
			"name": "SimpleConstructionScript_1"
		}
	},
	"DefaultSceneRoot_GEN_VARIABLE": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SceneComponent",
		"ClassName": "SceneComponent",
		"ExportName": "DefaultPistolSetting_C.DefaultSceneRoot_GEN_VARIABLE"
	},
	"Default__DefaultPistolSetting_C": {
		"@SuperName": "Class",
		"@TemplateName": "Default__TslWeapon_Trajectory",
		"AnimWeaponType": "EAnimWeaponType::Pistol",
		"ClassName": "DefaultPistolSetting_C",
		"EquipAnimData": {
			"EAccessorySlot::Slot_SideArm": {
				"Montage": {
					"StrucName": "ObjectProperty",
					"className": "AnimMontage",
					"importName": "Rifle_Combat_Stand_PistolSlot_Montage",
					"name": "Rifle_Combat_Stand_PistolSlot_Montage",
					"packagePath": "/Game/Animations/Battlegrounds/Anims/Equip/Rifle_Combat_Stand_PistolSlot_Montage.uasset"
				},
				"PlayRate": 1.5,
				"StrucName": "None"
			}
		},
		"ExportName": "Default__DefaultPistolSetting_C",
		"HipDuration": 0.1,
		"ImpactTemplate": {
			"StrucName": "ObjectProperty",
			"className": "BlueprintGeneratedClass",
			"importName": "GunImpact_Small_C",
			"name": "GunImpact_Small_C",
			"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/GunImpact_Small.uasset"
		},
		"Mesh3P": {
			"StrucName": "ObjectProperty",
			"className": "WeaponMeshComponent",
			"exportName": "Default__DefaultPistolSetting_C.WeaponMesh3P",
			"name": "WeaponMesh3P"
		},
		"MuzzleAttachPoint": "MuzzleFlashSocket",
		"ProneRollAnim": {
			"RollLeft": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "MIL2_M3_W1_ProneRoll_L_Loop_IP_Montage",
				"name": "MIL2_M3_W1_ProneRoll_L_Loop_IP_Montage",
				"packagePath": "/Game/Characters/Animations/Human_Biped/Military_Pistol/MIL2_M3_W1_ProneRoll_L_Loop_IP_Montage.uasset"
			},
			"RollRight": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "MIL2_M3_W1_ProneRoll_R_Loop_IP_Montage",
				"name": "MIL2_M3_W1_ProneRoll_R_Loop_IP_Montage",
				"packagePath": "/Game/Characters/Animations/Human_Biped/Military_Pistol/MIL2_M3_W1_ProneRoll_R_Loop_IP_Montage.uasset"
			},
			"StrucName": "WeaponRollAnim"
		},
		"RootComponent": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "Default__DefaultPistolSetting_C.RootScene",
			"name": "RootScene"
		},
		"TrailTargetParam": "ShockBeamEnd",
		"UnderWaterTrailFXClassPerLength": {
			"90": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "BP_UnderwaterBulletTrailEffectShort_C",
				"name": "BP_UnderwaterBulletTrailEffectShort_C",
				"packagePath": "/Game/Effects/ParticleSystems/Weapons/AssaultRifle/Muzzle/BP_UnderwaterBulletTrailEffectShort.uasset"
			},
			"300": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "BP_UnderwaterBulletTrailEffectMid_C",
				"name": "BP_UnderwaterBulletTrailEffectMid_C",
				"packagePath": "/Game/Effects/ParticleSystems/Weapons/AssaultRifle/Muzzle/BP_UnderwaterBulletTrailEffectMid.uasset"
			}
		},
		"WeaponAnim": {
			"PickUp": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "MIL2_M3_W1_Glean_Montage",
				"name": "MIL2_M3_W1_Glean_Montage",
				"packagePath": "/Game/Characters/Animations/Human_Biped/Military_Pistol/MIL2_M3_W1_Glean_Montage.uasset"
			},
			"StrucName": "WeaponBasicAnim"
		},
		"WeaponConfig": {
			"StrucName": "WeaponData",
			"WeaponClass": "EWeaponClass::Class_Pistol"
		},
		"WeaponHand": "EWeaponHand::Left"
	},
	"RootScene": {
		"@SuperName": "Class",
		"@TemplateName": "RootScene",
		"AttachmentChangedDelegate": "*** Property not implemented MulticastDelegateProperty == -1",
		"ClassName": "SceneComponent",
		"ExportName": "Default__DefaultPistolSetting_C.RootScene"
	},
	"SCS_Node_1": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SCS_Node",
		"ClassName": "SCS_Node",
		"ComponentClass": {
			"StrucName": "ObjectProperty",
			"className": "Class",
			"classPackage": "/Script/CoreUObject",
			"name": "SceneComponent"
		},
		"ComponentTemplate": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "DefaultPistolSetting_C.DefaultSceneRoot_GEN_VARIABLE",
			"name": "DefaultSceneRoot_GEN_VARIABLE"
		},
		"ExportName": "DefaultPistolSetting_C.SimpleConstructionScript_1.SCS_Node_1",
		"InternalVariableName": "DefaultSceneRoot",
		"VariableGuid": {
			"StrucName": "Guid",
			"value": "guid:BEA3985C4A6C498365AACDB2C73EF37A"
		}
	},
	"SimpleConstructionScript_1": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SimpleConstructionScript",
		"ClassName": "SimpleConstructionScript",
		"DefaultSceneRootNode": {
			"StrucName": "ObjectProperty",
			"className": "SCS_Node",
			"exportName": "DefaultPistolSetting_C.SimpleConstructionScript_1.SCS_Node_1",
			"name": "SCS_Node_1"
		},
		"ExportName": "DefaultPistolSetting_C.SimpleConstructionScript_1"
	},
	"WeaponMesh3P": {
		"@SuperName": "Class",
		"@TemplateName": "WeaponMesh3P",
		"AttachParent": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "Default__DefaultPistolSetting_C.RootScene",
			"name": "RootScene"
		},
		"BodyInstance": {
			"MassInKgOverride": 0,
			"StrucName": "BodyInstance"
		},
		"ClassName": "WeaponMeshComponent",
		"ExportName": "Default__DefaultPistolSetting_C.WeaponMesh3P"
	}
}