{
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		"ClassName": "BlueprintGeneratedClass",
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			"name": "SimpleConstructionScript_1"
		}
	},
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		"@SuperName": "Class",
		"@TemplateName": "Default__SceneComponent",
		"ClassName": "SceneComponent",
		"ExportName": "DefaultRifleSetting_C.DefaultSceneRoot_GEN_VARIABLE"
	},
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		"@TemplateName": "Default__TslWeapon_Trajectory",
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				"PlayRate": 1,
				"StrucName": "None"
			},
			"EAccessorySlot::Slot_Secondary": {
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					"StrucName": "ObjectProperty",
					"className": "AnimMontage",
					"importName": "Rifle_Combat_Stand_SecondarySlot_Montage",
					"name": "Rifle_Combat_Stand_SecondarySlot_Montage",
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				},
				"PlayRate": 1.5,
				"StrucName": "None"
			},
			"EAccessorySlot::Slot_SideArm": {
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					"className": "AnimMontage",
					"importName": "Rifle_Combat_Stand_PistolSlot_Montage",
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				},
				"PlayRate": 1,
				"StrucName": "None"
			}
		},
		"ExportName": "Default__DefaultRifleSetting_C",
		"FireForceFeedback": {
			"StrucName": "ObjectProperty",
			"className": "TslForceFeedbackEffect",
			"importName": "TslFFE_Fire",
			"name": "TslFFE_Fire",
			"packagePath": "/Game/Effects/ForceFeedback/TslFFE_Fire.uasset"
		},
		"HipDuration": 0.1,
		"ImpactTemplate": {
			"StrucName": "ObjectProperty",
			"className": "BlueprintGeneratedClass",
			"importName": "GunImpact_Med_C",
			"name": "GunImpact_Med_C",
			"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/GunImpact_Med.uasset"
		},
		"Mesh3P": {
			"StrucName": "ObjectProperty",
			"className": "WeaponMeshComponent",
			"exportName": "Default__DefaultRifleSetting_C.WeaponMesh3P",
			"name": "WeaponMesh3P"
		},
		"MuzzleAttachPoint": "MuzzleFlashSocket",
		"MuzzleFX": {
			"StrucName": "ObjectProperty",
			"className": "ParticleSystem",
			"importName": "P_AP5_Barrel_Smoke",
			"name": "P_AP5_Barrel_Smoke",
			"packagePath": "/Game/Weapons/FPSWeaponPack/Effects/ParticlesSystems/Weapons/AP5/P_AP5_Barrel_Smoke.uasset"
		},
		"ProneRollAnim": {
			"RollLeft": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "MIL2_M3_W2_ProneRoll_L_Loop_IP_Montage",
				"name": "MIL2_M3_W2_ProneRoll_L_Loop_IP_Montage",
				"packagePath": "/Game/Characters/Animations/Human_Biped/Military_Rifle/MIL2_M3_W2_ProneRoll_L_Loop_IP_Montage.uasset"
			},
			"RollRight": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "MIL2_M3_W2_ProneRoll_R_Loop_IP_Montage",
				"name": "MIL2_M3_W2_ProneRoll_R_Loop_IP_Montage",
				"packagePath": "/Game/Characters/Animations/Human_Biped/Military_Rifle/MIL2_M3_W2_ProneRoll_R_Loop_IP_Montage.uasset"
			},
			"StrucName": "WeaponRollAnim"
		},
		"RootComponent": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "Default__DefaultRifleSetting_C.RootScene",
			"name": "RootScene"
		},
		"TrailFX": {
			"StrucName": "ObjectProperty",
			"className": "ParticleSystem",
			"importName": "P_AssaultRifle_Trail",
			"name": "P_AssaultRifle_Trail",
			"packagePath": "/Game/Effects/ParticleSystems/Weapons/AssaultRifle/Muzzle/P_AssaultRifle_Trail.uasset"
		},
		"TrailTargetParam": "ShockBeamEnd",
		"UnderWaterTrailFXClassPerLength": {
			"80": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "BP_UnderwaterBulletTrailEffectShort_C",
				"name": "BP_UnderwaterBulletTrailEffectShort_C",
				"packagePath": "/Game/Effects/ParticleSystems/Weapons/AssaultRifle/Muzzle/BP_UnderwaterBulletTrailEffectShort.uasset"
			},
			"300": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "BP_UnderwaterBulletTrailEffectMid_C",
				"name": "BP_UnderwaterBulletTrailEffectMid_C",
				"packagePath": "/Game/Effects/ParticleSystems/Weapons/AssaultRifle/Muzzle/BP_UnderwaterBulletTrailEffectMid.uasset"
			}
		},
		"WeaponAnim": {
			"PickUp": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "MIL2_M3_W2_Glean_Montage",
				"name": "MIL2_M3_W2_Glean_Montage",
				"packagePath": "/Game/Characters/Animations/Human_Biped/Military_Rifle/MIL2_M3_W2_Glean_Montage.uasset"
			},
			"StrucName": "WeaponBasicAnim"
		}
	},
	"RootScene": {
		"@SuperName": "Class",
		"@TemplateName": "RootScene",
		"AttachmentChangedDelegate": "*** Property not implemented MulticastDelegateProperty == -1",
		"ClassName": "SceneComponent",
		"ExportName": "Default__DefaultRifleSetting_C.RootScene"
	},
	"SCS_Node_1": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SCS_Node",
		"ClassName": "SCS_Node",
		"ComponentClass": {
			"StrucName": "ObjectProperty",
			"className": "Class",
			"classPackage": "/Script/CoreUObject",
			"name": "SceneComponent"
		},
		"ComponentTemplate": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "DefaultRifleSetting_C.DefaultSceneRoot_GEN_VARIABLE",
			"name": "DefaultSceneRoot_GEN_VARIABLE"
		},
		"ExportName": "DefaultRifleSetting_C.SimpleConstructionScript_1.SCS_Node_1",
		"InternalVariableName": "DefaultSceneRoot",
		"VariableGuid": {
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	},
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		"ClassName": "SimpleConstructionScript",
		"DefaultSceneRootNode": {
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			"className": "SCS_Node",
			"exportName": "DefaultRifleSetting_C.SimpleConstructionScript_1.SCS_Node_1",
			"name": "SCS_Node_1"
		},
		"ExportName": "DefaultRifleSetting_C.SimpleConstructionScript_1"
	},
	"WeaponMesh3P": {
		"@SuperName": "Class",
		"@TemplateName": "WeaponMesh3P",
		"AttachParent": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "Default__DefaultRifleSetting_C.RootScene",
			"name": "RootScene"
		},
		"ClassName": "WeaponMeshComponent",
		"ExportName": "Default__DefaultRifleSetting_C.WeaponMesh3P",
		"bComponentUseFixedSkelBounds": true,
		"bEnablePhysicsOnDedicatedServer": false
	}
}