{
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				"StrucName": "DamageRatioInfo"
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			{
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				"DamageVictimActorType": "EDamageVictimActorType::Vehicle",
				"StrucName": "DamageRatioInfo"
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			{
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				"DamageVictimActorType": "EDamageVictimActorType::Wheel",
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		"DamageRatioInfos_Console": [
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				"StrucName": "DamageRatioInfo"
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			{
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				"DamageVictimActorType": "EDamageVictimActorType::Vehicle",
				"StrucName": "DamageRatioInfo"
			},
			{
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				"DamageVictimActorType": "EDamageVictimActorType::Wheel",
				"StrucName": "DamageRatioInfo"
			}
		],
		"DamageTypeCategory": "EDamageTypeCategory::Damage_Explosion_Grenade",
		"ExportName": "Default__DmgTypeExplosion_Grenade_C",
		"GroggyDamageRatio": 0.8,
		"HitForceFeedback": {
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			"className": "TslForceFeedbackEffect",
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			"packagePath": "/Game/Effects/ForceFeedback/TslFFE_Damaged.uasset"
		},
		"KilledForceFeedback": {
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			"className": "TslForceFeedbackEffect",
			"importName": "TslFFE_Killed",
			"name": "TslFFE_Killed",
			"packagePath": "/Game/Effects/ForceFeedback/TslFFE_Killed.uasset"
		},
		"StanceDamageRatios": {
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		},
		"bIgnoreCharacterImpulse": true,
		"bRadialDamageVelChange": true,
		"bReducedByArmorRadial": true,
		"bScaleMomentumByMass": false,
		"bUseDamageCameraShake": true
	},
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		"@SuperName": "TslDamageType",
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		"ClassName": "BlueprintGeneratedClass",
		"ExportName": "DmgTypeExplosion_Grenade_C"
	}
}