{
	"Default__DmgType_Gun_C": {
		"@SuperName": "Class",
		"@TemplateName": "Default__TslDamageType",
		"ClassName": "DmgType_Gun_C",
		"DamageImpulse": 0,
		"DamageRatioInfos": [
			{
				"DamageRatio": 0.5,
				"DamageVictimActorType": "EDamageVictimActorType::Vehicle",
				"StrucName": "DamageRatioInfo"
			}
		],
		"DamageRatioInfos_Console": [
			{
				"DamageRatio": 0.55,
				"DamageVictimActorType": "EDamageVictimActorType::Vehicle",
				"StrucName": "DamageRatioInfo"
			}
		],
		"DamageTypeCategory": "EDamageTypeCategory::Damage_Gun",
		"ExportName": "Default__DmgType_Gun_C",
		"HitForceFeedback": {
			"StrucName": "ObjectProperty",
			"className": "TslForceFeedbackEffect",
			"importName": "TslFFE_Damaged",
			"name": "TslFFE_Damaged",
			"packagePath": "/Game/Effects/ForceFeedback/TslFFE_Damaged.uasset"
		},
		"HitReaction": true,
		"KilledForceFeedback": {
			"StrucName": "ObjectProperty",
			"className": "TslForceFeedbackEffect",
			"importName": "TslFFE_Killed",
			"name": "TslFFE_Killed",
			"packagePath": "/Game/Effects/ForceFeedback/TslFFE_Killed.uasset"
		}
	},
	"DmgType_Gun_C": {
		"@Remaining": 68,
		"@SuperName": "TslDamageType",
		"@TemplateName": "Default__BlueprintGeneratedClass",
		"ClassName": "BlueprintGeneratedClass",
		"ExportName": "DmgType_Gun_C"
	}
}