{
	"WeapAK47_Testing_WeaponGunData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponGunDataAsset",
		"ClassName": "WeaponGunDataAsset",
		"ExportName": "WeapAK47_Testing_WeaponGunData",
		"WeaponAnimConfig": {
			"CharacterFireSelector": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Character_Weapon_AK_Firemode_Montage",
				"name": "Character_Weapon_AK_Firemode_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/AK/Character_Weapon_AK_Firemode_Montage.uasset"
			},
			"CharacterGripBlendspace": {
				"StrucName": "ObjectProperty",
				"className": "BlendSpace1D",
				"importName": "Weapon_AK_Grip",
				"name": "Weapon_AK_Grip",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/AK/Weapon_AK_Grip.uasset"
			},
			"CharacterReloadCharge": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Character_Weapon_AK_Reload_Charge_Montage",
				"name": "Character_Weapon_AK_Reload_Charge_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/AK/Character_Weapon_AK_Reload_Charge_Montage.uasset"
			},
			"CharacterReloadTactical": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Character_Weapon_AK_Reload_Tactical_Montage",
				"name": "Character_Weapon_AK_Reload_Tactical_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/AK/Character_Weapon_AK_Reload_Tactical_Montage.uasset"
			},
			"MagDropAngularVelocity": {
				"StrucName": "Vector",
				"value": [
					-3,
					-20,
					3
				]
			},
			"MagDropLinearVelocity": {
				"StrucName": "Vector",
				"value": [
					0,
					0,
					-200
				]
			},
			"RecoilKickADS": 1,
			"RecoilKick_MovementMaxMultiplier": 1.3,
			"ReloadDurationCharge": 2.9,
			"ReloadDurationMagOut": 0.4,
			"ReloadDurationTactical": 2.25,
			"ShotCameraShake": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Rifle_762_C",
				"name": "CS_WeapGun_Rifle_762_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Rifle_762.uasset"
			},
			"ShotCameraShakeADS": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Rifle_762_ADS_C",
				"name": "CS_WeapGun_Rifle_762_ADS_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Rifle_762_ADS.uasset"
			},
			"ShotCameraShakeIronsight": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Rifle_762_Ironsight_C",
				"name": "CS_WeapGun_Rifle_762_Ironsight_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Rifle_762_Ironsight.uasset"
			},
			"StrucName": "WeaponAnimConfig",
			"WeaponInspectMontage": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Rifle_Combat_FPP_Inspect_Montage",
				"name": "Rifle_Combat_FPP_Inspect_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/Rifle/Idling/Rifle_Combat_FPP_Inspect_Montage.uasset"
			},
			"WeaponReloadCharge": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Weapon_AK_Reload_Charge_Montage",
				"name": "Weapon_AK_Reload_Charge_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/AK/Weapon/Weapon_AK_Reload_Charge_Montage.uasset"
			},
			"WeaponReloadTactical": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Weapon_AK_Reload_Tactical_Montage",
				"name": "Weapon_AK_Reload_Tactical_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/AK/Weapon/Weapon_AK_Reload_Tactical_Montage.uasset"
			}
		},
		"WeaponDeviationConfig": {
			"DeviationBase": 3.1,
			"DeviationBaseAim": 1.4,
			"DeviationMax": 8,
			"DeviationMaxMove": 3.5,
			"DeviationMoveMaxReferenceVelocity": 300,
			"DeviationRecoilGain": 1.4,
			"DeviationRecoilGainADS": 0.022,
			"DeviationRecoilGainAim": 0.9,
			"MOA": 4.8,
			"StrucName": "WeaponDeviationConfig"
		},
		"WeaponGunConfig": {
			"AmmoItemID": "Item_Ammo_762mm_C",
			"AmmoPerClip": 30,
			"BurstShots": 1,
			"FiringBulletsSpread": 1,
			"FiringModes": [
				"EFiringMode::Normal",
				"EFiringMode::FullAuto"
			],
			"HandWeaponOffset": {
				"StrucName": "Vector",
				"value": [
					0,
					0,
					1
				]
			},
			"HandWeaponOffsetFPP": {
				"StrucName": "Vector",
				"value": [
					4,
					0,
					2
				]
			},
			"NoAnimReloadDuration": 3.1,
			"ReloadSpeedScalar": 0.9,
			"StrucName": "WeaponGunConfigReplacement",
			"TimeBetweenShots": 0.1,
			"TracerClass": {
				"StrucName": "ObjectProperty"
			},
			"WeaponLength": 40
		}
	}
}