{
	"WeapAWM_WeaponGunData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponGunDataAsset",
		"ClassName": "WeaponGunDataAsset",
		"ConsoleWeaponRecoilData": {
			"StrucName": "ObjectProperty",
			"className": "WeaponGunRecoilData",
			"importName": "WeapAWM_RecoilDataConsole",
			"name": "WeapAWM_RecoilDataConsole",
			"packagePath": "/Game/Blueprints/Weapons/DataAssets/WeapAWM_RecoilDataConsole.uasset"
		},
		"ExportName": "WeapAWM_WeaponGunData",
		"WeaponAnimConfig": {
			"CharacterFireCycle": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_AWM_BoltAction_Montage_RD",
				"name": "CharacterWeapon_AWM_BoltAction_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/AWM/Redux/CharacterWeapon_AWM_BoltAction_Montage_RD.uasset"
			},
			"CharacterGripBlendspace": {
				"StrucName": "ObjectProperty",
				"className": "BlendSpace1D",
				"importName": "Weapon_AWM_Grip_RD",
				"name": "Weapon_AWM_Grip_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/AWM/Redux/Weapon_AWM_Grip_RD.uasset"
			},
			"CharacterReloadCharge": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_AWM_Reload_Charge_Montage_RD",
				"name": "CharacterWeapon_AWM_Reload_Charge_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/AWM/Redux/CharacterWeapon_AWM_Reload_Charge_Montage_RD.uasset"
			},
			"CharacterReloadTactical": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_AWM_Reload_Tactical_Montage_RD",
				"name": "CharacterWeapon_AWM_Reload_Tactical_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/AWM/Redux/CharacterWeapon_AWM_Reload_Tactical_Montage_RD.uasset"
			},
			"CycleCameraAnim": {
				"StrucName": "ObjectProperty",
				"className": "CameraAnim",
				"importName": "CSA_Sniper_AWM_Cycle",
				"name": "CSA_Sniper_AWM_Cycle",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CSA_Sniper_AWM_Cycle.uasset"
			},
			"FireCycleDelay": 0.28,
			"FireCycleDuration": 1.8,
			"MagDropAngularVelocity": {
				"StrucName": "Vector",
				"value": [
					0,
					-90,
					0
				]
			},
			"MagDropLinearVelocity": {
				"StrucName": "Vector",
				"value": [
					0,
					0,
					200
				]
			},
			"RecoilKickADS": 0.07,
			"ReloadDurationCharge": 4.6,
			"ReloadDurationMagOut": 0.4,
			"ReloadDurationTactical": 2.3,
			"ShotCameraShake": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Sniper_300Magnum_C",
				"name": "CS_WeapGun_Sniper_300Magnum_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Sniper_300Magnum.uasset"
			},
			"ShotCameraShakeADS": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Sniper_300Magnum_AWM_Scope_C",
				"name": "CS_WeapGun_Sniper_300Magnum_AWM_Scope_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Sniper_300Magnum_AWM_Scope.uasset"
			},
			"ShotCameraShakeIronsight": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Sniper_300Magnum_AWM_Ironsight_C",
				"name": "CS_WeapGun_Sniper_300Magnum_AWM_Ironsight_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Sniper_300Magnum_AWM_Ironsight.uasset"
			},
			"StrucName": "WeaponAnimConfig",
			"WeaponInspectMontage": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Rifle_Combat_FPP_Inspect_Montage",
				"name": "Rifle_Combat_FPP_Inspect_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/Rifle/Idling/Rifle_Combat_FPP_Inspect_Montage.uasset"
			},
			"bCycleAfterLastShot": false,
			"bCycleDuringReload": true,
			"bUseBoltAction": true
		},
		"WeaponDeviationConfig": {
			"DeviationBase": 4,
			"DeviationBaseAim": 2.4,
			"DeviationMax": 8,
			"DeviationMaxMove": 2.5,
			"DeviationMoveMaxReferenceVelocity": 300,
			"DeviationMoveMultiplier": 1.5,
			"DeviationRecoilGain": 1.3,
			"DeviationRecoilGainAim": 0.8,
			"MOA": 0.25,
			"StrucName": "WeaponDeviationConfig"
		},
		"WeaponGunConfig": {
			"AmmoItemID": "Item_Ammo_300Magnum_C",
			"AmmoPerClip": 5,
			"AttachmentTagData": [
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::UpperRail",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Magazine",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Muzzle",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Stock",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Angled",
					"StrucName": "WeaponAttachmentTagData"
				}
			],
			"BurstShots": 1,
			"FiringBulletsSpread": 1,
			"HandWeaponOffsetFPP": {
				"StrucName": "Vector",
				"value": [
					3.5,
					0,
					2.5
				]
			},
			"NoAnimReloadDuration": 3.7,
			"ShoulderLength": 22,
			"StrucName": "WeaponGunConfigReplacement",
			"TimeBetweenShots": 1.85,
			"TracerClass": {
				"StrucName": "ObjectProperty",
				"className": "ParticleSystem",
				"importName": "P_Tracer1",
				"name": "P_Tracer1",
				"packagePath": "/Game/Export_Marek/Tracer/P_Tracer1.uasset"
			},
			"WeaponLength": 69,
			"bManualCycleAfterShot": true
		}
	}
}