{
	"DefaultSceneRoot_GEN_VARIABLE": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SceneComponent",
		"ClassName": "SceneComponent",
		"ExportName": "WeapFlareGun_C.DefaultSceneRoot_GEN_VARIABLE"
	},
	"Default__WeapFlareGun_C": {
		"@SuperName": "Class",
		"@TemplateName": "Default__TslWeapon_Gun_Projectile",
		"ClassName": "WeapFlareGun_C",
		"EquipAnimData": {
			"EAccessorySlot::Slot_SideArm": {
				"Montage": {
					"StrucName": "ObjectProperty",
					"className": "AnimMontage",
					"importName": "Rifle_Combat_Stand_PistolSlot_Montage_RD",
					"name": "Rifle_Combat_Stand_PistolSlot_Montage_RD",
					"packagePath": "/Game/Animations/Battlegrounds/Anims/Equip/Redux/Rifle_Combat_Stand_PistolSlot_Montage_RD.uasset"
				},
				"PlayRate": 1,
				"StrucName": "None"
			}
		},
		"ExportName": "Default__WeapFlareGun_C",
		"Mesh3P": {
			"StrucName": "ObjectProperty",
			"className": "WeaponMeshComponent",
			"exportName": "Default__WeapFlareGun_C.WeaponMesh3P",
			"name": "WeaponMesh3P"
		},
		"MuzzleAttachPoint": "Muzzle",
		"MuzzleFX": {
			"StrucName": "ObjectProperty",
			"className": "ParticleSystem",
			"importName": "P_Muzzle_Flaregun",
			"name": "P_Muzzle_Flaregun",
			"packagePath": "/Game/Assets/Effects/ParticleSystem/Muzzle/Other/P_Muzzle_Flaregun.uasset"
		},
		"ProjectileClass": {
			"StrucName": "ObjectProperty",
			"className": "BlueprintGeneratedClass",
			"importName": "Flare_Projectile_C",
			"name": "Flare_Projectile_C",
			"packagePath": "/Game/Export_Marek/Exp_Flare/Flare_Projectile.uasset"
		},
		"RootComponent": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "Default__WeapFlareGun_C.RootScene",
			"name": "RootScene"
		},
		"WeaponAudioData": {
			"StrucName": "ObjectProperty",
			"className": "WeaponAudioData",
			"importName": "WeapFlareGun_WeaponAudioData",
			"name": "WeapFlareGun_WeaponAudioData",
			"packagePath": "/Game/Blueprints/Weapons/DataAssets/WeapFlareGun_WeaponAudioData.uasset"
		},
		"WeaponConfig": {
			"RecoilMontage": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Recoil_1911_Montage",
				"name": "Recoil_1911_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/1911/Recoil/Recoil_1911_Montage.uasset"
			},
			"StrucName": "WeaponData",
			"WeaponClass": "EWeaponClass::Class_Pistol"
		},
		"WeaponGunData": {
			"StrucName": "ObjectProperty",
			"className": "WeaponGunDataAsset",
			"importName": "WeapFlareGun_WeaponGunData",
			"name": "WeapFlareGun_WeaponGunData",
			"packagePath": "/Game/Blueprints/Weapons/DataAssets/WeapFlareGun_WeaponGunData.uasset"
		},
		"WeaponIcon": {
			"StrucName": "ObjectProperty",
			"className": "Texture2D",
			"importName": "weapons_gun_FLAREGUN",
			"name": "weapons_gun_FLAREGUN",
			"packagePath": "/Game/UI/Weapon/weapons_gun_FLAREGUN.uasset"
		},
		"WeaponIconRatio": 1.37,
		"WeaponTag": "FlareGun",
		"bUseSkyAimingAnim": true
	},
	"RootScene": {
		"@SuperName": "Class",
		"@TemplateName": "RootScene",
		"AttachmentChangedDelegate": "*** Property not implemented MulticastDelegateProperty == -1",
		"ClassName": "SceneComponent",
		"ExportName": "Default__WeapFlareGun_C.RootScene"
	},
	"SCS_Node_0": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SCS_Node",
		"ClassName": "SCS_Node",
		"ComponentClass": {
			"StrucName": "ObjectProperty",
			"className": "Class",
			"classPackage": "/Script/CoreUObject",
			"name": "SceneComponent"
		},
		"ComponentTemplate": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "WeapFlareGun_C.DefaultSceneRoot_GEN_VARIABLE",
			"name": "DefaultSceneRoot_GEN_VARIABLE"
		},
		"ExportName": "WeapFlareGun_C.SimpleConstructionScript_0.SCS_Node_0",
		"InternalVariableName": "DefaultSceneRoot",
		"VariableGuid": {
			"StrucName": "Guid",
			"value": "guid:25E0AE814CF50C75221791BC403C98B0"
		}
	},
	"SimpleConstructionScript_0": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SimpleConstructionScript",
		"ClassName": "SimpleConstructionScript",
		"DefaultSceneRootNode": {
			"StrucName": "ObjectProperty",
			"className": "SCS_Node",
			"exportName": "WeapFlareGun_C.SimpleConstructionScript_0.SCS_Node_0",
			"name": "SCS_Node_0"
		},
		"ExportName": "WeapFlareGun_C.SimpleConstructionScript_0"
	},
	"WeapFlareGun_C": {
		"@Remaining": 68,
		"@SuperName": "TslWeapon_Gun_Projectile",
		"@TemplateName": "Default__BlueprintGeneratedClass",
		"ClassName": "BlueprintGeneratedClass",
		"ExportName": "WeapFlareGun_C",
		"SimpleConstructionScript": {
			"StrucName": "ObjectProperty",
			"className": "SimpleConstructionScript",
			"exportName": "WeapFlareGun_C.SimpleConstructionScript_0",
			"name": "SimpleConstructionScript_0"
		}
	},
	"WeaponMesh3P": {
		"@SuperName": "Class",
		"@TemplateName": "WeaponMesh3P",
		"AnimClass": {
			"StrucName": "ObjectProperty",
			"className": "AnimBlueprintGeneratedClass",
			"importName": "ABP_Flaregun_RD_C",
			"name": "ABP_Flaregun_RD_C",
			"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Flaregun/Redux/Weapon/ABP_Flaregun_RD.uasset"
		},
		"AttachParent": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "Default__WeapFlareGun_C.RootScene",
			"name": "RootScene"
		},
		"ClassName": "WeaponMeshComponent",
		"ExportName": "Default__WeapFlareGun_C.WeaponMesh3P",
		"SkeletalMesh": {
			"StrucName": "ObjectProperty",
			"className": "SkeletalMesh",
			"importName": "SK_Flaregun",
			"name": "SK_Flaregun",
			"packagePath": "/Game/Weapon/Pistols/FLAREGUN/Meshes/SK_Flaregun.uasset"
		}
	}
}