{
	"WeapFlareGun_WeaponGunData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponGunDataAsset",
		"ClassName": "WeaponGunDataAsset",
		"ExportName": "WeapFlareGun_WeaponGunData",
		"WeaponAnimConfig": {
			"CharacterGripBlendspace": {
				"StrucName": "ObjectProperty",
				"className": "BlendSpace1D",
				"importName": "Weapon_Flaregun_Grip_RD",
				"name": "Weapon_Flaregun_Grip_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Flaregun/Redux/Weapon_Flaregun_Grip_RD.uasset"
			},
			"CharacterLHGripBlendspace": {
				"StrucName": "ObjectProperty",
				"className": "BlendSpace1D",
				"importName": "Weapon_Flaregun_Grip_RD",
				"name": "Weapon_Flaregun_Grip_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Flaregun/Redux/Weapon_Flaregun_Grip_RD.uasset"
			},
			"CharacterReloadCharge": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_Flaregun_Reload_Montage_RD",
				"name": "CharacterWeapon_Flaregun_Reload_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Flaregun/Redux/CharacterWeapon_Flaregun_Reload_Montage_RD.uasset"
			},
			"CharacterReloadTactical": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_Flaregun_Reload_Montage_RD",
				"name": "CharacterWeapon_Flaregun_Reload_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Flaregun/Redux/CharacterWeapon_Flaregun_Reload_Montage_RD.uasset"
			},
			"RecoilKickADS": 0.5,
			"ReloadDurationCharge": 3.5,
			"ReloadDurationTactical": 3.5,
			"StrucName": "WeaponAnimConfig",
			"WeaponInspectMontage": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Rifle_Combat_FPP_Inspect_Montage",
				"name": "Rifle_Combat_FPP_Inspect_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/Rifle/Idling/Rifle_Combat_FPP_Inspect_Montage.uasset"
			}
		},
		"WeaponGunConfig": {
			"AmmoItemID": "Item_Ammo_Flare_C",
			"AmmoPerClip": 1,
			"HandWeaponOffset": {
				"StrucName": "Vector",
				"value": [
					20,
					2,
					4
				]
			},
			"HandWeaponOffsetFPP": {
				"StrucName": "Vector",
				"value": [
					19,
					-2,
					7
				]
			},
			"ShoulderLength": 10,
			"StrucName": "WeaponGunConfigReplacement",
			"TracerClass": {
				"StrucName": "ObjectProperty"
			},
			"WeaponLength": 10,
			"WeaponToShoulderOffset": -20
		}
	}
}