{
	"WeapGroza_WeaponGunData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponGunDataAsset",
		"ClassName": "WeaponGunDataAsset",
		"ExportName": "WeapGroza_WeaponGunData",
		"WeaponAnimConfig": {
			"CharacterFireSelector": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Character_Weapon_Groza_Firemode_Montage_RD",
				"name": "Character_Weapon_Groza_Firemode_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Groza/Redux/Character_Weapon_Groza_Firemode_Montage_RD.uasset"
			},
			"CharacterGripBlendspace": {
				"StrucName": "ObjectProperty",
				"className": "BlendSpace1D",
				"importName": "Weapon_Groza_Grip_RD",
				"name": "Weapon_Groza_Grip_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Groza/Redux/Weapon_Groza_Grip_RD.uasset"
			},
			"CharacterLHGripBlendspace": {
				"StrucName": "ObjectProperty",
				"className": "BlendSpace1D",
				"importName": "Weapon_Groza_Grip_LH_RD",
				"name": "Weapon_Groza_Grip_LH_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Groza/Redux/Weapon_Groza_Grip_LH_RD.uasset"
			},
			"CharacterReloadCharge": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Character_Weapon_Groza_Reload_Charge_Montage_RD",
				"name": "Character_Weapon_Groza_Reload_Charge_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Groza/Redux/Character_Weapon_Groza_Reload_Charge_Montage_RD.uasset"
			},
			"CharacterReloadTactical": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Character_Weapon_Groza_Reload_Tactical_Montage_RD",
				"name": "Character_Weapon_Groza_Reload_Tactical_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Groza/Redux/Character_Weapon_Groza_Reload_Tactical_Montage_RD.uasset"
			},
			"LobbyAnimClassOverride": "EWeaponClass::Class_SMG",
			"MagDropAngularVelocity": {
				"StrucName": "Vector",
				"value": [
					50,
					500,
					0
				]
			},
			"MagDropLinearVelocity": {
				"StrucName": "Vector",
				"value": [
					200,
					0,
					-100
				]
			},
			"RecoilKickADS": 1,
			"RecoilKick_MovementMaxMultiplier": 1.3,
			"ReloadDurationCharge": 3,
			"ReloadDurationMagOut": 0.4,
			"ReloadDurationTactical": 2.25,
			"ShotCameraShake": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Rifle_762_C",
				"name": "CS_WeapGun_Rifle_762_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Rifle_762.uasset"
			},
			"ShotCameraShakeADS": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Rifle_762_ADS_C",
				"name": "CS_WeapGun_Rifle_762_ADS_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Rifle_762_ADS.uasset"
			},
			"ShotCameraShakeIronsight": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Rifle_762_Groza_Ironsight_C",
				"name": "CS_WeapGun_Rifle_762_Groza_Ironsight_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Rifle_762_Groza_Ironsight.uasset"
			},
			"StrucName": "WeaponAnimConfig",
			"WeaponInspectMontage": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Rifle_Combat_FPP_Inspect_Montage",
				"name": "Rifle_Combat_FPP_Inspect_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/Rifle/Idling/Rifle_Combat_FPP_Inspect_Montage.uasset"
			},
			"WeaponReloadCharge": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Weapon_AK_Reload_Charge_Montage",
				"name": "Weapon_AK_Reload_Charge_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/AK/Weapon/Weapon_AK_Reload_Charge_Montage.uasset"
			},
			"WeaponReloadTactical": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Weapon_AK_Reload_Tactical_Montage",
				"name": "Weapon_AK_Reload_Tactical_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/AK/Weapon/Weapon_AK_Reload_Tactical_Montage.uasset"
			},
			"bUseLobbyAnimClassOverride": true
		},
		"WeaponDeviationConfig": {
			"DeviationBase": 3.1,
			"DeviationBaseAim": 1.4,
			"DeviationMax": 8,
			"DeviationMaxMove": 3.5,
			"DeviationMoveMaxReferenceVelocity": 300,
			"DeviationRecoilGain": 1.45,
			"DeviationRecoilGainADS": 0.012,
			"DeviationRecoilGainAim": 0.9,
			"MOA": 3,
			"StrucName": "WeaponDeviationConfig"
		},
		"WeaponGunConfig": {
			"AmmoItemID": "Item_Ammo_762mm_C",
			"AmmoPerClip": 30,
			"AttachmentTagData": [
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::UpperRail",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Muzzle",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Magazine",
					"StrucName": "WeaponAttachmentTagData"
				}
			],
			"BurstShots": 1,
			"FiringBulletsSpread": 1,
			"FiringModes": [
				"EFiringMode::Normal",
				"EFiringMode::FullAuto"
			],
			"HandWeaponOffsetFPP": {
				"StrucName": "Vector",
				"value": [
					2.5,
					0,
					1.5
				]
			},
			"NoAnimReloadDuration": 3.1,
			"ShoulderLength": 15,
			"StrucName": "WeaponGunConfigReplacement",
			"TimeBetweenShots": 0.08,
			"TracerClass": {
				"StrucName": "ObjectProperty"
			},
			"WeaponLength": 25
		}
	}
}