{
	"WeapHK416_WeaponTrajectoryData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponTrajectoryData",
		"ClassName": "WeaponTrajectoryData",
		"ExportName": "WeapHK416_WeaponTrajectoryData",
		"RecoilConfig": {
			"BulletsPerSwitch": 2,
			"HorizontalTendency": -0.1,
			"RecoilBlendInOutMap": {
				"StrucName": "Vector2D",
				"value": [
					0,
					0.04
				]
			},
			"RecoilCurve": {
				"StrucName": "ObjectProperty",
				"className": "CurveVector",
				"importName": "C_Recoil_HK416",
				"name": "C_Recoil_HK416",
				"packagePath": "/Game/Blueprints/Weapons/RecoilCurves/C_Recoil_HK416.uasset"
			},
			"RecoilHorizontalMinScalar": 0.4,
			"RecoilModifier_Crouch": 0.84,
			"RecoilSpeed_Horizontal": 12,
			"RecoilSpeed_Vertical": 12,
			"RecoilValue_Climb": 0.7,
			"RecoilValue_Fall": 2.1,
			"RecoverySpeed_Vertical": 7,
			"StrucName": "WeaponRecoilConfig",
			"VerticalRecoilMax": 7,
			"VerticalRecoilMin": 0.05,
			"VerticalRecoilVariation": 0.1,
			"VerticalRecoveryClamp": 5,
			"VerticalRecoveryMax": 2.4
		},
		"TrajectoryConfig": {
			"BallisticCurve": {
				"StrucName": "ObjectProperty",
				"className": "CurveVector",
				"importName": "C_Ballistic_HK416",
				"name": "C_Ballistic_HK416",
				"packagePath": "/Game/Blueprints/Weapons/BallisticData/C_Ballistic_HK416.uasset"
			},
			"DamageType": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "DmgType_Gun_C",
				"name": "DmgType_Gun_C",
				"packagePath": "/Game/Blueprints/Damage_Type/DmgType_Gun.uasset"
			},
			"HitDamage": 40,
			"InitialSpeed": 880,
			"RangeModifier": 0.94,
			"ReferenceDistance": 360,
			"StrucName": "WeaponTrajectoryConfig",
			"TravelDistanceMax": 1000,
			"VDragCoefficient": 0.76,
			"WeaponSpread": 4
		}
	}
}