{
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		"@TemplateName": "Default__SceneComponent",
		"ClassName": "SceneComponent",
		"ExportName": "WeapL6_C.DefaultSceneRoot_GEN_VARIABLE"
	},
	"Default__WeapL6_C": {
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		"@TemplateName": "Default__DefaultRifleSetting_C",
		"AttachmentAniRateCalculateType": "EAttachmentCalculateType::Multiply",
		"AttachmentPositionData": [
			{
				"AttachmentPoint": "Upper_Small",
				"AttachmentPointByTag": [
					{
						"AttachmentPoint": "Upper_Small",
						"AttachmentTag": "UpperSmall",
						"StrucName": "WeaponAttachmentTagPositionData"
					},
					{
						"AttachmentPoint": "Upper_Large",
						"AttachmentTag": "UpperLarge",
						"StrucName": "WeaponAttachmentTagPositionData"
					},
					{
						"AttachmentPoint": "Upper_Reddot",
						"AttachmentTag": "UpperReddot",
						"StrucName": "WeaponAttachmentTagPositionData"
					},
					{
						"AttachmentPoint": "Upper_Small",
						"AttachmentTag": "UpperHolo",
						"StrucName": "WeaponAttachmentTagPositionData"
					}
				],
				"AttachmentSlotID": "EWeaponAttachmentSlotID::UpperRail",
				"StrucName": "WeaponAttachmentPositionData"
			},
			{
				"AttachmentPoint": "Magazine_Default",
				"AttachmentPointByTag": [],
				"AttachmentSlotID": "EWeaponAttachmentSlotID::Magazine",
				"StrucName": "WeaponAttachmentPositionData"
			}
		],
		"ClassName": "WeapL6_C",
		"DefaultAttachedItemAssets": [
			{
				"AttachmentMeshAsset": "AssetObject==/Game/Weapon/Rifles/Lynx6/Models/Magazine/SM_Lynx6_Magazine.SM_Lynx6_Magazine",
				"AttachmentMeshName": "MagazineDefault",
				"AttachmentSlotID": "EWeaponAttachmentSlotID::Magazine",
				"AttachmentTag": "Magazine_Default",
				"AttachmentTemplate": {
					"StrucName": "ObjectProperty",
					"className": "Class",
					"classPackage": "/Script/CoreUObject",
					"name": "AsyncStaticMeshComponent"
				},
				"StrucName": "WeaponAttachmentAssetData"
			}
		],
		"DefaultWeaponAttachments": [],
		"EquipAnimData": {
			"EAccessorySlot::Slot_Primary": {
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					"StrucName": "ObjectProperty",
					"className": "AnimMontage",
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				},
				"PlayRate": 1,
				"StrucName": "None"
			},
			"EAccessorySlot::Slot_Secondary": {
				"Montage": {
					"StrucName": "ObjectProperty",
					"className": "AnimMontage",
					"importName": "Rifle_Combat_Stand_SecondarySlot_Montage_RD",
					"name": "Rifle_Combat_Stand_SecondarySlot_Montage_RD",
					"packagePath": "/Game/Animations/Battlegrounds/Anims/Equip/Redux/Rifle_Combat_Stand_SecondarySlot_Montage_RD.uasset"
				},
				"PlayRate": 1.5,
				"StrucName": "None"
			},
			"EAccessorySlot::Slot_SideArm": {
				"Montage": {
					"StrucName": "ObjectProperty",
					"className": "AnimMontage",
					"importName": "Rifle_Combat_Stand_PistolSlot_Montage_RD",
					"name": "Rifle_Combat_Stand_PistolSlot_Montage_RD",
					"packagePath": "/Game/Animations/Battlegrounds/Anims/Equip/Redux/Rifle_Combat_Stand_PistolSlot_Montage_RD.uasset"
				},
				"PlayRate": 1,
				"StrucName": "None"
			}
		},
		"ExportName": "Default__WeapL6_C",
		"ImpactTemplate": {
			"StrucName": "ObjectProperty",
			"className": "BlueprintGeneratedClass",
			"importName": "GunImpact_Sniper_C",
			"name": "GunImpact_Sniper_C",
			"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/GunImpact_Sniper.uasset"
		},
		"Mesh3P": {
			"StrucName": "ObjectProperty",
			"className": "WeaponMeshComponent",
			"exportName": "Default__WeapL6_C.WeaponMesh3P",
			"name": "WeaponMesh3P"
		},
		"MuzzleFX": {
			"StrucName": "ObjectProperty",
			"className": "ParticleSystem",
			"importName": "P_Muzzle_L6",
			"name": "P_Muzzle_L6",
			"packagePath": "/Game/Assets/Effects/ParticleSystem/Muzzle/Sniper/P_Muzzle_L6.uasset"
		},
		"RootComponent": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "Default__WeapL6_C.RootScene",
			"name": "RootScene"
		},
		"TrailFX": {
			"StrucName": "ObjectProperty"
		},
		"WeaponAudioData": {
			"StrucName": "ObjectProperty",
			"className": "WeaponAudioData",
			"importName": "WeapL6_WeaponAudioData",
			"name": "WeapL6_WeaponAudioData",
			"packagePath": "/Game/Blueprints/Weapons/DataAssets/WeapL6_WeaponAudioData.uasset"
		},
		"WeaponConfig": {
			"IronSightZeroingDistances": [
				100
			],
			"PhysicalBodyHitImpactPower": 50000,
			"RecoilMontage": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Rifle_Recoil_Sniper_L6_Montage",
				"name": "Rifle_Recoil_Sniper_L6_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/Rifle/Recoil/Rifle_Recoil_Sniper_L6_Montage.uasset"
			},
			"StrucName": "WeaponData",
			"SwayModifier_Crouch": 0.75,
			"SwayModifier_Movement": 2,
			"SwayModifier_Pitch": 1.5,
			"SwayModifier_Prone": 0.1,
			"SwayModifier_Stand": 1.25,
			"SwayModifier_YawOffset": 1.5,
			"TargetingFOV": 70,
			"WeaponClass": "EWeaponClass::Class_Sniper",
			"WeaponEquipDuration": 0.2,
			"WeaponUnequipDuration": 0.4
		},
		"WeaponGunData": {
			"StrucName": "ObjectProperty",
			"className": "WeaponGunDataAsset",
			"importName": "WeapL6_WeaponGunData",
			"name": "WeapL6_WeaponGunData",
			"packagePath": "/Game/Blueprints/Weapons/DataAssets/WeapL6_WeaponGunData.uasset"
		},
		"WeaponGunPostprocessSettings": {
			"BlurLevel": 0.25,
			"DepthBlurBlackPoint": 50,
			"DepthBlurPower": 1,
			"DepthBlurWhitePoint": 5,
			"ScopeRadiusFar": 0.1,
			"ScopeRadiusNear": 0.1,
			"StrucName": "WeaponPPSettings"
		},
		"WeaponIcon": {
			"StrucName": "ObjectProperty",
			"className": "Texture2D",
			"importName": "weapons_gun_Lynx6",
			"name": "weapons_gun_Lynx6",
			"packagePath": "/Game/UI/Weapon/weapons_gun_Lynx6.uasset"
		},
		"WeaponIconRatio": 3.12,
		"WeaponTag": "L6",
		"WeaponTrajectoryData": {
			"StrucName": "ObjectProperty",
			"className": "WeaponTrajectoryData",
			"importName": "WeapL6_WeaponTrajectoryData",
			"name": "WeapL6_WeaponTrajectoryData",
			"packagePath": "/Game/Blueprints/Weapons/DataAssets/WeapL6_WeaponTrajectoryData.uasset"
		},
		"bNeedSleepWeaponMesh": false
	},
	"RootScene": {
		"@SuperName": "Class",
		"@TemplateName": "RootScene",
		"AttachmentChangedDelegate": "*** Property not implemented MulticastDelegateProperty == -1",
		"ClassName": "SceneComponent",
		"ExportName": "Default__WeapL6_C.RootScene"
	},
	"SCS_Node_0": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SCS_Node",
		"ClassName": "SCS_Node",
		"ComponentClass": {
			"StrucName": "ObjectProperty",
			"className": "Class",
			"classPackage": "/Script/CoreUObject",
			"name": "SceneComponent"
		},
		"ComponentTemplate": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "WeapL6_C.DefaultSceneRoot_GEN_VARIABLE",
			"name": "DefaultSceneRoot_GEN_VARIABLE"
		},
		"ExportName": "WeapL6_C.SimpleConstructionScript_0.SCS_Node_0",
		"InternalVariableName": "DefaultSceneRoot",
		"VariableGuid": {
			"StrucName": "Guid",
			"value": "guid:4B1B0ABE483B9FB5B48D1D92B9412BF2"
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	},
	"SimpleConstructionScript_0": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SimpleConstructionScript",
		"ClassName": "SimpleConstructionScript",
		"DefaultSceneRootNode": {
			"StrucName": "ObjectProperty",
			"className": "SCS_Node",
			"exportName": "WeapL6_C.SimpleConstructionScript_0.SCS_Node_0",
			"name": "SCS_Node_0"
		},
		"ExportName": "WeapL6_C.SimpleConstructionScript_0"
	},
	"WeapL6_C": {
		"@Remaining": 68,
		"@SuperName": "DefaultRifleSetting_C",
		"@TemplateName": "Default__BlueprintGeneratedClass",
		"ClassName": "BlueprintGeneratedClass",
		"ExportName": "WeapL6_C",
		"SimpleConstructionScript": {
			"StrucName": "ObjectProperty",
			"className": "SimpleConstructionScript",
			"exportName": "WeapL6_C.SimpleConstructionScript_0",
			"name": "SimpleConstructionScript_0"
		}
	},
	"WeaponMesh3P": {
		"@SuperName": "Class",
		"@TemplateName": "WeaponMesh3P",
		"AnimClass": {
			"StrucName": "ObjectProperty",
			"className": "AnimBlueprintGeneratedClass",
			"importName": "ABP_Weapon_Lynx6_C",
			"name": "ABP_Weapon_Lynx6_C",
			"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/L6/Weapon/ABP_Weapon_Lynx6.uasset"
		},
		"AttachParent": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "Default__WeapL6_C.RootScene",
			"name": "RootScene"
		},
		"BodyInstance": {
			"MassInKgOverride": 14.3185482,
			"StrucName": "BodyInstance"
		},
		"ClassName": "WeaponMeshComponent",
		"ExportName": "Default__WeapL6_C.WeaponMesh3P",
		"SkeletalMesh": {
			"StrucName": "ObjectProperty",
			"className": "SkeletalMesh",
			"importName": "SK_Lynx6",
			"name": "SK_Lynx6",
			"packagePath": "/Game/Weapon/Rifles/Lynx6/Models/Gun/SK_Lynx6.uasset"
		}
	}
}