{
	"WeapL6_WeaponGunData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponGunDataAsset",
		"ClassName": "WeaponGunDataAsset",
		"ExportName": "WeapL6_WeaponGunData",
		"WeaponAnimConfig": {
			"CharacterFireSelector": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Character_Weapon_L6_Firemode_Montage",
				"name": "Character_Weapon_L6_Firemode_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/L6/Character_Weapon_L6_Firemode_Montage.uasset"
			},
			"CharacterGripBlendspace": {
				"StrucName": "ObjectProperty",
				"className": "BlendSpace1D",
				"importName": "Weapon_L6_Grip",
				"name": "Weapon_L6_Grip",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/L6/Weapon_L6_Grip.uasset"
			},
			"CharacterLHGripBlendspace": {
				"StrucName": "ObjectProperty",
				"className": "BlendSpace1D",
				"importName": "Weapon_L6_Grip",
				"name": "Weapon_L6_Grip",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/L6/Weapon_L6_Grip.uasset"
			},
			"CharacterReloadCharge": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Character_Weapon_Mk14_Reload_Charge_Montage",
				"name": "Character_Weapon_Mk14_Reload_Charge_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Mk14/Character_Weapon_Mk14_Reload_Charge_Montage.uasset"
			},
			"CharacterReloadTactical": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Character_Weapon_Mk14_Reload_Tactical_Montage",
				"name": "Character_Weapon_Mk14_Reload_Tactical_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Mk14/Character_Weapon_Mk14_Reload_Tactical_Montage.uasset"
			},
			"CycleAfterReloadDelay": 0.3,
			"FireCycleDelay": 0.25,
			"MagDropAngularVelocity": {
				"StrucName": "Vector",
				"value": [
					-3,
					-20,
					3
				]
			},
			"MagDropLinearVelocity": {
				"StrucName": "Vector",
				"value": [
					0,
					0,
					-200
				]
			},
			"RecoilKickADS": 0.01,
			"ReloadDurationCharge": 3.683,
			"ReloadDurationMagOut": 0.4,
			"ReloadDurationTactical": 2.783,
			"ShotCameraShake": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Sniper_50Cal_C",
				"name": "CS_WeapGun_Sniper_50Cal_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Sniper_50Cal.uasset"
			},
			"ShotCameraShakeADS": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Sniper_50Cal_L6_Scope_C",
				"name": "CS_WeapGun_Sniper_50Cal_L6_Scope_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Sniper_50Cal_L6_Scope.uasset"
			},
			"ShotCameraShakeIronsight": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Sniper_50Cal_L6_Ironsight_C",
				"name": "CS_WeapGun_Sniper_50Cal_L6_Ironsight_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Sniper_50Cal_L6_Ironsight.uasset"
			},
			"StrucName": "WeaponAnimConfig",
			"WeaponInspectMontage": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Rifle_Combat_FPP_Inspect_Montage",
				"name": "Rifle_Combat_FPP_Inspect_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/Rifle/Idling/Rifle_Combat_FPP_Inspect_Montage.uasset"
			},
			"WeaponReloadCharge": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Weapon_Mk14_Reload_Charge_Montage",
				"name": "Weapon_Mk14_Reload_Charge_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Mk14/Weapon/Weapon_Mk14_Reload_Charge_Montage.uasset"
			},
			"WeaponReloadTactical": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Weapon_Mk14_Reload_Tactical_Montage",
				"name": "Weapon_Mk14_Reload_Tactical_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Mk14/Weapon/Weapon_Mk14_Reload_Tactical_Montage.uasset"
			}
		},
		"WeaponDeviationConfig": {
			"DeviationBase": 3.5,
			"DeviationBaseAim": 1.6,
			"DeviationMax": 8,
			"DeviationMaxMove": 2.75,
			"DeviationMoveMaxReferenceVelocity": 300,
			"DeviationRecoilGain": 1.3,
			"DeviationRecoilGainAim": 0.8,
			"DeviationStanceCrouch": 1,
			"DeviationStanceJump": 2,
			"StrucName": "WeaponDeviationConfig"
		},
		"WeaponGunConfig": {
			"AmmoItemID": "Item_Ammo_5Cal_C",
			"AmmoPerClip": 10,
			"AttachmentTagData": [
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::UpperRail",
					"StrucName": "WeaponAttachmentTagData"
				}
			],
			"FiringBulletsSpread": 1,
			"HandWeaponOffset": {
				"StrucName": "Vector",
				"value": [
					10,
					0,
					0
				]
			},
			"HandWeaponOffsetFPP": {
				"StrucName": "Vector",
				"value": [
					0,
					0,
					1
				]
			},
			"NoAnimReloadDuration": 3.1,
			"ShoulderLength": 22,
			"StrucName": "WeaponGunConfigReplacement",
			"TimeBetweenBursts": 0.5,
			"TimeBetweenShots": 0.7,
			"TracerClass": {
				"StrucName": "ObjectProperty",
				"className": "ParticleSystem",
				"importName": "P_Tracer1",
				"name": "P_Tracer1",
				"packagePath": "/Game/Export_Marek/Tracer/P_Tracer1.uasset"
			},
			"WeaponLength": 69,
			"bAmmoAttachedToWeapon": true
		}
	}
}