{
	"WeapL6_WeaponTrajectoryData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponTrajectoryData",
		"ClassName": "WeaponTrajectoryData",
		"ExportName": "WeapL6_WeaponTrajectoryData",
		"RecoilConfig": {
			"BulletsPerSwitch": 1,
			"HorizontalTendency": -0.1,
			"RecoilCurve": {
				"StrucName": "ObjectProperty",
				"className": "CurveVector",
				"importName": "C_Recoil_L6",
				"name": "C_Recoil_L6",
				"packagePath": "/Game/Blueprints/Weapons/RecoilCurves/C_Recoil_L6.uasset"
			},
			"RecoilHorizontalMinScalar": 0.4,
			"RecoilModifier_Crouch": 0.75,
			"RecoilModifier_Prone": 0.25,
			"RecoilModifier_Stand": 1.5,
			"RecoilSpeed_Horizontal": 8,
			"RecoilSpeed_Vertical": 20,
			"RecoilValue_Fall": 4,
			"RecoverySpeed_Vertical": 10,
			"StrucName": "WeaponRecoilConfig",
			"VerticalRecoilMax": 7,
			"VerticalRecoilVariation": 0.1,
			"VerticalRecoveryClamp": 6,
			"VerticalRecoveryMax": 10,
			"VerticalRecoveryModifier": 0.65
		},
		"TrajectoryConfig": {
			"BDS": 0.9,
			"BallisticCurve": {
				"StrucName": "ObjectProperty",
				"className": "CurveVector",
				"importName": "C_Ballistic_L6",
				"name": "C_Ballistic_L6",
				"packagePath": "/Game/Blueprints/Weapons/BallisticData/C_Ballistic_L6.uasset"
			},
			"DamageType": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "DmgType_Gun_Penetrate_BRDM_C",
				"name": "DmgType_Gun_Penetrate_BRDM_C",
				"packagePath": "/Game/Blueprints/Damage_Type/DmgType_Gun_Penetrate_BRDM.uasset"
			},
			"HitDamage": 118,
			"InitialSpeed": 1200,
			"LowerClampDamage": 1,
			"RangeModifier": 1,
			"ReferenceDistance": 750,
			"StrucName": "WeaponTrajectoryConfig",
			"TravelDistanceMax": 1000,
			"VDragCoefficient": 0.75,
			"VehicleDamageScalar": 8.75,
			"WeaponSpread": 7
		}
	}
}