{
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		"@SuperName": "Class",
		"@TemplateName": "Default__SceneComponent",
		"ClassName": "SceneComponent",
		"ExportName": "WeapM10_C.DefaultSceneRoot_GEN_VARIABLE"
	},
	"Default__WeapM10_C": {
		"@SuperName": "Class",
		"@TemplateName": "Default__DefaultPistolSetting_C",
		"AttachmentAniRateCalculateType": "EAttachmentCalculateType::Multiply",
		"AttachmentPositionData": [
			{
				"AttachmentPoint": "Magazine_Default",
				"AttachmentPointByTag": [
					{
						"AttachmentPoint": "Magazine_Default",
						"AttachmentTag": "MagazineSmall",
						"StrucName": "WeaponAttachmentTagPositionData"
					}
				],
				"AttachmentSlotID": "EWeaponAttachmentSlotID::Magazine",
				"StrucName": "WeaponAttachmentPositionData"
			},
			{
				"AttachmentPoint": "Muzzle_Default",
				"AttachmentPointByTag": [
					{
						"AttachmentPoint": "Muzzle_Default",
						"AttachmentTag": "MuzzleSmall",
						"StrucName": "WeaponAttachmentTagPositionData"
					}
				],
				"AttachmentSlotID": "EWeaponAttachmentSlotID::Muzzle",
				"StrucName": "WeaponAttachmentPositionData"
			},
			{
				"AttachmentPoint": "Upper_Small",
				"AttachmentPointByTag": [
					{
						"AttachmentPoint": "Upper_Small",
						"AttachmentTag": "UpperReddot",
						"StrucName": "WeaponAttachmentTagPositionData"
					},
					{
						"AttachmentPoint": "Upper_Holo",
						"AttachmentTag": "UpperHolo",
						"StrucName": "WeaponAttachmentTagPositionData"
					}
				],
				"AttachmentSlotID": "EWeaponAttachmentSlotID::UpperRail",
				"StrucName": "WeaponAttachmentPositionData"
			},
			{
				"AttachmentPoint": "Lower_Default",
				"AttachmentPointByTag": [
					{
						"AttachmentPoint": "Lower_Default",
						"AttachmentTag": "LowerDefault",
						"StrucName": "WeaponAttachmentTagPositionData"
					}
				],
				"AttachmentSlotID": "EWeaponAttachmentSlotID::LowerRail",
				"StrucName": "WeaponAttachmentPositionData"
			}
		],
		"ClassName": "WeapM10_C",
		"DefaultAttachedItemAssets": [
			{
				"AttachmentMeshAsset": "AssetObject==/Game/Weapon/Pistols/BerettaM9/Meshes/Beretta_M9_Mag_01_setting.Beretta_M9_Mag_01_setting",
				"AttachmentMeshName": "MagazineDefault",
				"AttachmentSlotID": "EWeaponAttachmentSlotID::Magazine",
				"AttachmentTag": "MagazineDefault",
				"AttachmentTemplate": {
					"StrucName": "ObjectProperty",
					"className": "Class",
					"classPackage": "/Script/CoreUObject",
					"name": "AsyncStaticMeshComponent"
				},
				"StrucName": "WeaponAttachmentAssetData"
			}
		],
		"EquipAnimData": {
			"EAccessorySlot::Slot_SideArm": {
				"Montage": {
					"StrucName": "ObjectProperty",
					"className": "AnimMontage",
					"importName": "Rifle_Combat_Stand_PistolSlot_Montage_RD",
					"name": "Rifle_Combat_Stand_PistolSlot_Montage_RD",
					"packagePath": "/Game/Animations/Battlegrounds/Anims/Equip/Redux/Rifle_Combat_Stand_PistolSlot_Montage_RD.uasset"
				},
				"PlayRate": 1.5,
				"StrucName": "None"
			}
		},
		"ExportName": "Default__WeapM10_C",
		"FireForceFeedback": {
			"StrucName": "ObjectProperty",
			"className": "TslForceFeedbackEffect",
			"importName": "TslFFE_Fire",
			"name": "TslFFE_Fire",
			"packagePath": "/Game/Effects/ForceFeedback/TslFFE_Fire.uasset"
		},
		"Mesh3P": {
			"StrucName": "ObjectProperty",
			"className": "WeaponMeshComponent",
			"exportName": "Default__WeapM10_C.WeaponMesh3P",
			"name": "WeaponMesh3P"
		},
		"MuzzleFX": {
			"StrucName": "ObjectProperty",
			"className": "ParticleSystem",
			"importName": "P_Muzzle_M9",
			"name": "P_Muzzle_M9",
			"packagePath": "/Game/Assets/Effects/ParticleSystem/Muzzle/Pistol/P_Muzzle_M9.uasset"
		},
		"RootComponent": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "Default__WeapM10_C.RootScene",
			"name": "RootScene"
		},
		"WeaponAudioData": {
			"StrucName": "ObjectProperty",
			"className": "WeaponAudioData",
			"importName": "WeapM9_WeaponAudioData",
			"name": "WeapM9_WeaponAudioData",
			"packagePath": "/Game/Blueprints/Weapons/DataAssets/WeapM9_WeaponAudioData.uasset"
		},
		"WeaponConfig": {
			"HoldBreathFOV": 65,
			"IronSightZeroingDistances": [
				50
			],
			"PhysicalBodyHitImpactPower": 7000,
			"RecoilMontage": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Recoil_M9_Montage",
				"name": "Recoil_M9_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/M9/Recoil/Recoil_M9_Montage.uasset"
			},
			"SocketOffset_Hand": {
				"StrucName": "Vector",
				"value": [
					3,
					7,
					0.5
				]
			},
			"SocketOffset_Shoulder": {
				"StrucName": "Vector",
				"value": [
					6,
					40,
					5
				]
			},
			"StrucName": "WeaponData",
			"SwayModifier_Pitch": 2,
			"SwayModifier_YawOffset": 2,
			"TargetingFOV": 80,
			"WeaponEquipDuration": 0.2
		},
		"WeaponGunData": {
			"StrucName": "ObjectProperty",
			"className": "WeaponGunDataAsset",
			"importName": "WeapM9_WeaponGunData",
			"name": "WeapM9_WeaponGunData",
			"packagePath": "/Game/Blueprints/Weapons/DataAssets/WeapM9_WeaponGunData.uasset"
		},
		"WeaponGunPostprocessSettings": {
			"BlurLevel": 0.4,
			"DepthBlurBlackPoint": 50,
			"DepthBlurPower": 1,
			"DepthBlurWhitePoint": 10,
			"ScopeRadiusFar": 0.1,
			"ScopeRadiusNear": 0.1,
			"StrucName": "WeaponPPSettings"
		},
		"WeaponHand": "EWeaponHand::Right",
		"WeaponIcon": {
			"StrucName": "ObjectProperty",
			"className": "Texture2D",
			"importName": "weapons_gun_M9",
			"name": "weapons_gun_M9",
			"packagePath": "/Game/UI/Weapon/weapons_gun_M9.uasset"
		},
		"WeaponIconRatio": 1.64,
		"WeaponTag": "M9",
		"WeaponTrajectoryData": {
			"StrucName": "ObjectProperty",
			"className": "WeaponTrajectoryData",
			"importName": "WeapM9_WeaponTrajectoryData",
			"name": "WeapM9_WeaponTrajectoryData",
			"packagePath": "/Game/Blueprints/Weapons/DataAssets/WeapM9_WeaponTrajectoryData.uasset"
		}
	},
	"RootScene": {
		"@SuperName": "Class",
		"@TemplateName": "RootScene",
		"AttachmentChangedDelegate": "*** Property not implemented MulticastDelegateProperty == -1",
		"ClassName": "SceneComponent",
		"ExportName": "Default__WeapM10_C.RootScene"
	},
	"SCS_Node_1": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SCS_Node",
		"ClassName": "SCS_Node",
		"ComponentClass": {
			"StrucName": "ObjectProperty",
			"className": "Class",
			"classPackage": "/Script/CoreUObject",
			"name": "SceneComponent"
		},
		"ComponentTemplate": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "WeapM10_C.DefaultSceneRoot_GEN_VARIABLE",
			"name": "DefaultSceneRoot_GEN_VARIABLE"
		},
		"ExportName": "WeapM10_C.SimpleConstructionScript_1.SCS_Node_1",
		"InternalVariableName": "DefaultSceneRoot",
		"VariableGuid": {
			"StrucName": "Guid",
			"value": "guid:BDA1A7CC4A9E5D50F8948EBC0B1B6578"
		}
	},
	"SimpleConstructionScript_1": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SimpleConstructionScript",
		"ClassName": "SimpleConstructionScript",
		"DefaultSceneRootNode": {
			"StrucName": "ObjectProperty",
			"className": "SCS_Node",
			"exportName": "WeapM10_C.SimpleConstructionScript_1.SCS_Node_1",
			"name": "SCS_Node_1"
		},
		"ExportName": "WeapM10_C.SimpleConstructionScript_1"
	},
	"WeapM10_C": {
		"@Remaining": 68,
		"@SuperName": "DefaultPistolSetting_C",
		"@TemplateName": "Default__BlueprintGeneratedClass",
		"ClassName": "BlueprintGeneratedClass",
		"ExportName": "WeapM10_C",
		"SimpleConstructionScript": {
			"StrucName": "ObjectProperty",
			"className": "SimpleConstructionScript",
			"exportName": "WeapM10_C.SimpleConstructionScript_1",
			"name": "SimpleConstructionScript_1"
		}
	},
	"WeaponMesh3P": {
		"@SuperName": "Class",
		"@TemplateName": "WeaponMesh3P",
		"AnimClass": {
			"StrucName": "ObjectProperty",
			"className": "AnimBlueprintGeneratedClass",
			"importName": "ABP_Weapon_M9_C",
			"name": "ABP_Weapon_M9_C",
			"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/M9/Weapon/ABP_Weapon_M9.uasset"
		},
		"AttachParent": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "Default__WeapM10_C.RootScene",
			"name": "RootScene"
		},
		"BodyInstance": {
			"MassInKgOverride": 100,
			"StrucName": "BodyInstance"
		},
		"ClassName": "WeaponMeshComponent",
		"ExportName": "Default__WeapM10_C.WeaponMesh3P",
		"SkeletalMesh": {
			"StrucName": "ObjectProperty",
			"className": "SkeletalMesh",
			"importName": "Beretta_M9_setting",
			"name": "Beretta_M9_setting",
			"packagePath": "/Game/Weapon/Pistols/BerettaM9/Meshes/Beretta_M9_setting.uasset"
		}
	}
}