{
	"WeapM1911_WeaponTrajectoryData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponTrajectoryData",
		"ClassName": "WeaponTrajectoryData",
		"ExportName": "WeapM1911_WeaponTrajectoryData",
		"RecoilConfig": {
			"BulletsPerSwitch": 1,
			"LeftMax": -0.3,
			"RecoilCurve": {
				"StrucName": "ObjectProperty",
				"className": "CurveVector",
				"importName": "C_Recoil_Pistol_Generic",
				"name": "C_Recoil_Pistol_Generic",
				"packagePath": "/Game/Blueprints/Weapons/RecoilCurves/C_Recoil_Pistol_Generic.uasset"
			},
			"RecoilModifier_Prone": 0.7,
			"RecoilModifier_Vehicle": 1,
			"RecoilSpeed_Horizontal": 12,
			"RecoilSpeed_Vertical": 15,
			"RecoilValue_Climb": 1.2,
			"RecoilValue_Fall": 4.2,
			"RecoverySpeed_Vertical": 11,
			"RightMax": 0.3,
			"StrucName": "WeaponRecoilConfig",
			"VehicleRecoilScalar": 0.5,
			"VerticalRecoilVariation": 0.05,
			"VerticalRecoveryClamp": 8,
			"VerticalRecoveryMax": 5,
			"VerticalRecoveryModifier": 0.2
		},
		"TrajectoryConfig": {
			"BallisticCurve": {
				"StrucName": "ObjectProperty"
			},
			"DamageType": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "DmgType_Gun_C",
				"name": "DmgType_Gun_C",
				"packagePath": "/Game/Blueprints/Damage_Type/DmgType_Gun.uasset"
			},
			"HitDamage": 42,
			"InitialSpeed": 250,
			"RangeModifier": 0.91,
			"ReferenceDistance": 100,
			"StrucName": "WeaponTrajectoryConfig",
			"TravelDistanceMax": 1000,
			"WeaponSpread": 3,
			"bUseAdvancedBallistics": false
		}
	}
}