{
	"WeapMG3_WeaponGunData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponGunDataAsset",
		"ClassName": "WeaponGunDataAsset",
		"ConsoleWeaponRecoilData": {
			"StrucName": "ObjectProperty",
			"className": "WeaponGunRecoilData",
			"importName": "WeapM249_RecoilDataConsole",
			"name": "WeapM249_RecoilDataConsole",
			"packagePath": "/Game/Blueprints/Weapons/DataAssets/WeapM249_RecoilDataConsole.uasset"
		},
		"ExportName": "WeapMG3_WeaponGunData",
		"WeaponAnimConfig": {
			"ADSAnimRecoilStanceMap": {
				"EAnimStance::Prone": 0.85
			},
			"CharacterGripBlendspace": {
				"StrucName": "ObjectProperty",
				"className": "BlendSpace1D",
				"importName": "Weapon_MG3_Grip_RD",
				"name": "Weapon_MG3_Grip_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/MG3/Redux/Weapon_MG3_Grip_RD.uasset"
			},
			"CharacterReloadCharge": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_MG3_Reload_Charge_Montage_RD",
				"name": "CharacterWeapon_MG3_Reload_Charge_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/MG3/Redux/CharacterWeapon_MG3_Reload_Charge_Montage_RD.uasset"
			},
			"CharacterReloadTactical": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_MG3_Reload_Montage_RD",
				"name": "CharacterWeapon_MG3_Reload_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/MG3/Redux/CharacterWeapon_MG3_Reload_Montage_RD.uasset"
			},
			"LobbyAnimClassOverride": "EWeaponClass::Class_Rifle",
			"RecoilKickADS": 0.85,
			"RecoilKick_MovementMaxMultiplier": 1.3,
			"ReloadDurationCharge": 8.2,
			"ReloadDurationMagOut": 0.4,
			"ReloadDurationTactical": 7.1,
			"ShakeScaleStanceMap": {
				"EAnimStance::Crouch": 0.7,
				"EAnimStance::Prone": 0.35
			},
			"ShotCameraShake": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_LMG_MG3_C",
				"name": "CS_WeapGun_LMG_MG3_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_LMG_MG3.uasset"
			},
			"ShotCameraShakeADS": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_LMG_MG3_ADS_C",
				"name": "CS_WeapGun_LMG_MG3_ADS_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_LMG_MG3_ADS.uasset"
			},
			"ShotCameraShakeIronsight": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_LMG_MG3_Ironsight_C",
				"name": "CS_WeapGun_LMG_MG3_Ironsight_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_LMG_MG3_Ironsight.uasset"
			},
			"StrucName": "WeaponAnimConfig",
			"WeaponInspectMontage": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Rifle_Combat_FPP_Inspect_Montage",
				"name": "Rifle_Combat_FPP_Inspect_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/Rifle/Idling/Rifle_Combat_FPP_Inspect_Montage.uasset"
			},
			"bUseLobbyAnimClassOverride": true
		},
		"WeaponDeviationConfig": {
			"DeviationBase": 3.1,
			"DeviationBaseAim": 1.1,
			"DeviationMax": 10,
			"DeviationMaxMove": 3.2,
			"DeviationMoveMaxReferenceVelocity": 300,
			"DeviationRecoilGain": 1.3,
			"DeviationRecoilGainADS": 0.12,
			"DeviationStanceProne": 0.7,
			"MOA": 3,
			"StrucName": "WeaponDeviationConfig"
		},
		"WeaponGunConfig": {
			"ADSTimeMultiplier": 0.9,
			"AmmoItemID": "Item_Ammo_762mm_C",
			"AmmoPerClip": 75,
			"AttachmentTagData": [
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::UpperRail",
					"StrucName": "WeaponAttachmentTagData"
				}
			],
			"BurstShots": 1,
			"FiringBulletsSpread": 1,
			"FiringModes": [
				"EFiringMode::FullAuto",
				"EFiringMode::FullAutoFast"
			],
			"GunshotFiremodeMap": {
				"EFiringMode::FullAuto": {
					"StrucName": "ObjectProperty",
					"className": "AkAudioEvent",
					"importName": "Weapon_MG3_Fire_LongTail_Slow",
					"name": "Weapon_MG3_Fire_LongTail_Slow",
					"packagePath": "/Game/WwiseAssets/Weapons/MG3/Weapon_MG3_Fire_LongTail_Slow.uasset"
				},
				"EFiringMode::FullAutoFast": {
					"StrucName": "ObjectProperty",
					"className": "AkAudioEvent",
					"importName": "Weapon_MG3_Fire_LongTail_Fast",
					"name": "Weapon_MG3_Fire_LongTail_Fast",
					"packagePath": "/Game/WwiseAssets/Weapons/MG3/Weapon_MG3_Fire_LongTail_Fast.uasset"
				}
			},
			"HandWeaponOffset": {
				"StrucName": "Vector",
				"value": [
					3,
					0,
					-3
				]
			},
			"HandWeaponOffsetFPP": {
				"StrucName": "Vector",
				"value": [
					3,
					-0.5,
					2
				]
			},
			"NoAnimReloadDuration": 3.5,
			"ShoulderLength": 22,
			"StrucName": "WeaponGunConfigReplacement",
			"TimeBetweenShots": 0.085714,
			"TimeBetweenShotsOverride": {
				"EFiringMode::FullAuto": 0.090909,
				"EFiringMode::FullAutoFast": 0.060606
			},
			"TracerAmmoMin": 10,
			"TracerAmmoMod": 5,
			"TracerClass": {
				"StrucName": "ObjectProperty",
				"className": "ParticleSystem",
				"importName": "P_Tracer_LMG",
				"name": "P_Tracer_LMG",
				"packagePath": "/Game/Export_Marek/Tracer/P_Tracer_LMG.uasset"
			},
			"WeaponLength": 67
		}
	}
}