{
	"WeapMG3_WeaponTrajectoryData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponTrajectoryData",
		"ClassName": "WeaponTrajectoryData",
		"ConsoleWeaponRecoilData": {
			"StrucName": "ObjectProperty",
			"className": "WeaponGunRecoilData",
			"importName": "WeapM249_RecoilDataConsole",
			"name": "WeapM249_RecoilDataConsole",
			"packagePath": "/Game/Blueprints/Weapons/DataAssets/WeapM249_RecoilDataConsole.uasset"
		},
		"ExportName": "WeapMG3_WeaponTrajectoryData",
		"RecoilConfig": {
			"BulletsPerSwitch": 2,
			"ROFRecoilMap": {
				"EFiringMode::FullAutoFast": {
					"StanceMap": {
						"EAnimStance::Prone": 0.475
					},
					"StrucName": "None"
				}
			},
			"RecoilBlendInInMap": {
				"StrucName": "Vector2D",
				"value": [
					0,
					0.75
				]
			},
			"RecoilBlendInOutMap": {
				"StrucName": "Vector2D",
				"value": [
					0.016,
					0.1
				]
			},
			"RecoilCurve": {
				"StrucName": "ObjectProperty",
				"className": "CurveVector",
				"importName": "C_Recoil_MG3",
				"name": "C_Recoil_MG3",
				"packagePath": "/Game/Blueprints/Weapons/RecoilCurves/C_Recoil_MG3.uasset"
			},
			"RecoilHorizontalMinScalar": 0.25,
			"RecoilModifier_Crouch": 0.5,
			"RecoilModifier_Prone": 0.265,
			"RecoilModifier_Stand": 0.85,
			"RecoilSpeed_Horizontal": 11.5,
			"RecoilSpeed_Vertical": 16,
			"RecoilStartTimeInMap": {
				"StrucName": "Vector2D",
				"value": [
					0,
					0.3
				]
			},
			"RecoilStartTimeOutMap": {
				"StrucName": "Vector2D",
				"value": [
					0,
					0.033
				]
			},
			"RecoilValue_Climb": 0.75,
			"RecoilValue_Fall": 3.3,
			"RecoverySpeed_Vertical": 8.5,
			"StrucName": "WeaponRecoilConfig",
			"VerticalRecoilMin": 0.05,
			"VerticalRecoilRecoveryMin": 0.05,
			"VerticalRecoilVariation": 0.1,
			"VerticalRecoveryClamp": 4,
			"VerticalRecoveryMax": 2,
			"VerticalRecoveryModifier": 0.7
		},
		"TrajectoryConfig": {
			"BDS": 0.95,
			"BallisticCurve": {
				"StrucName": "ObjectProperty",
				"className": "CurveVector",
				"importName": "C_Ballistic_MG3",
				"name": "C_Ballistic_MG3",
				"packagePath": "/Game/Blueprints/Weapons/BallisticData/C_Ballistic_MG3.uasset"
			},
			"DamageType": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "DmgType_Gun_C",
				"name": "DmgType_Gun_C",
				"packagePath": "/Game/Blueprints/Damage_Type/DmgType_Gun.uasset"
			},
			"HitDamage": 42,
			"InitialSpeed": 820,
			"RangeModifier": 0.94,
			"ReferenceDistance": 450,
			"StrucName": "WeaponTrajectoryConfig",
			"TravelDistanceMax": 1000,
			"VDragCoefficient": 0.75,
			"VehicleDamageScalar": 1.25,
			"WeaponSpread": 8
		}
	}
}