{
	"WeapNagantM1895_WeaponGunData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponGunDataAsset",
		"ClassName": "WeaponGunDataAsset",
		"ExportName": "WeapNagantM1895_WeaponGunData",
		"WeaponAnimConfig": {
			"CharacterGripBlendspace": {
				"StrucName": "ObjectProperty",
				"className": "BlendSpace1D",
				"importName": "Weapon_Nagant_Grip_RD",
				"name": "Weapon_Nagant_Grip_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Nagant/Redux/Weapon_Nagant_Grip_RD.uasset"
			},
			"CharacterReloadByOneSingle": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_Nagant_Reload_Montage_RD",
				"name": "CharacterWeapon_Nagant_Reload_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Nagant/Redux/CharacterWeapon_Nagant_Reload_Montage_RD.uasset"
			},
			"CharacterReloadByOneStart": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_Nagant_Reload_Montage_RD",
				"name": "CharacterWeapon_Nagant_Reload_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Nagant/Redux/CharacterWeapon_Nagant_Reload_Montage_RD.uasset"
			},
			"CharacterReloadByOneStop": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_Nagant_Reload_Montage_RD",
				"name": "CharacterWeapon_Nagant_Reload_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Nagant/Redux/CharacterWeapon_Nagant_Reload_Montage_RD.uasset"
			},
			"RecoilKickADS": 0.7,
			"RecoilKick_MovementMaxMultiplier": 1.2,
			"ReloadDurationLoop": 0.75,
			"ReloadDurationMagOut": 0.4,
			"ShotCameraShake": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Pistol_M9_C",
				"name": "CS_WeapGun_Pistol_M9_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Pistol_M9.uasset"
			},
			"ShotCameraShakeADS": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Pistol_Nagant_ADS_C",
				"name": "CS_WeapGun_Pistol_Nagant_ADS_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Pistol_Nagant_ADS.uasset"
			},
			"ShotCameraShakeIronsight": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Pistol_Nagant_ADS_C",
				"name": "CS_WeapGun_Pistol_Nagant_ADS_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Pistol_Nagant_ADS.uasset"
			},
			"StrucName": "WeaponAnimConfig",
			"WeaponInspectMontage": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Rifle_Combat_FPP_Inspect_Montage",
				"name": "Rifle_Combat_FPP_Inspect_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/Rifle/Idling/Rifle_Combat_FPP_Inspect_Montage.uasset"
			},
			"bCycleAfterLastShot": false
		},
		"WeaponDeviationConfig": {
			"DeviationBase": 2.7,
			"DeviationBaseAim": 0.6,
			"DeviationMax": 4,
			"DeviationMaxMove": 1.5,
			"DeviationMoveMaxReferenceVelocity": 480,
			"DeviationMoveMinReferenceVelocity": 250,
			"DeviationMoveMultiplier": 1.4,
			"DeviationRecoilGain": 0.8,
			"DeviationRecoilGainADS": 0.03,
			"DeviationRecoilGainAim": 0.7,
			"DeviationStanceJump": 1.2,
			"DeviationStanceProne": 0.8,
			"MOA": 4,
			"StrucName": "WeaponDeviationConfig"
		},
		"WeaponGunConfig": {
			"AmmoItemID": "Item_Ammo_762mm_C",
			"AmmoPerClip": 7,
			"AttachmentTagData": [
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Muzzle",
					"StrucName": "WeaponAttachmentTagData"
				}
			],
			"BurstShots": 1,
			"FiringBulletsSpread": 1,
			"HandWeaponOffset": {
				"StrucName": "Vector",
				"value": [
					14,
					1,
					7
				]
			},
			"HandWeaponOffsetFPP": {
				"StrucName": "Vector",
				"value": [
					15,
					-3,
					8
				]
			},
			"MovementModifierAim": 2,
			"MovementModifierScope": 2,
			"NoAnimReloadDuration": 3,
			"ReloadMethod": "EWeaponReloadMethod::OneByOne",
			"ShoulderLength": 10,
			"StabilityForceModifier": 0.9,
			"StrucName": "WeaponGunConfigReplacement",
			"TracerClass": {
				"StrucName": "ObjectProperty"
			},
			"VehicleReloadSpeedModifier": 0.666,
			"WeaponLength": 10,
			"WeaponToShoulderOffset": -20
		}
	}
}