{
	"WeapOriginS12_WeaponGunData": {
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		"@TemplateName": "Default__WeaponGunDataAsset",
		"ClassName": "WeaponGunDataAsset",
		"ExportName": "WeapOriginS12_WeaponGunData",
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				"className": "AnimMontage",
				"importName": "CharacterWeapon_Origin_Firemode_Montage_RD",
				"name": "CharacterWeapon_Origin_Firemode_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/OriginS12/Redux/CharacterWeapon_Origin_Firemode_Montage_RD.uasset"
			},
			"CharacterGripBlendspace": {
				"StrucName": "ObjectProperty",
				"className": "BlendSpace1D",
				"importName": "Weapon_Origin_Grip_RD",
				"name": "Weapon_Origin_Grip_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/OriginS12/Redux/Weapon_Origin_Grip_RD.uasset"
			},
			"CharacterLHGripBlendspace": {
				"StrucName": "ObjectProperty",
				"className": "BlendSpace",
				"importName": "Weapon_Origin_LH_Grip_RD",
				"name": "Weapon_Origin_LH_Grip_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/OriginS12/Redux/Weapon_Origin_LH_Grip_RD.uasset"
			},
			"CharacterReloadCharge": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_Origin_Reload_Charge_Montage_RD",
				"name": "CharacterWeapon_Origin_Reload_Charge_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/OriginS12/Redux/CharacterWeapon_Origin_Reload_Charge_Montage_RD.uasset"
			},
			"CharacterReloadTactical": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_Origin_Reload_Tactical_Montage_RD",
				"name": "CharacterWeapon_Origin_Reload_Tactical_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/OriginS12/Redux/CharacterWeapon_Origin_Reload_Tactical_Montage_RD.uasset"
			},
			"CycleCameraAnim": {
				"StrucName": "ObjectProperty",
				"className": "CameraAnim",
				"importName": "CSA_Shotgun_Winchester_Cycle",
				"name": "CSA_Shotgun_Winchester_Cycle",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CSA_Shotgun_Winchester_Cycle.uasset"
			},
			"RecoilKickADS": 1,
			"ReloadDurationCharge": 3.75,
			"ReloadDurationMagOut": 0.4,
			"ReloadDurationTactical": 3,
			"ShotCameraShake": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_O12_Slug_C",
				"name": "CS_WeapGun_O12_Slug_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_O12_Slug.uasset"
			},
			"ShotCameraShakeADS": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_O12_Slug_Scope_C",
				"name": "CS_WeapGun_O12_Slug_Scope_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_O12_Slug_Scope.uasset"
			},
			"ShotCameraShakeHolo": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_O12_Slug_C",
				"name": "CS_WeapGun_O12_Slug_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_O12_Slug.uasset"
			},
			"ShotCameraShakeIronsight": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_O12_Slug_C",
				"name": "CS_WeapGun_O12_Slug_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_O12_Slug.uasset"
			},
			"StrucName": "WeaponAnimConfig",
			"WeaponInspectMontage": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Rifle_Combat_FPP_Inspect_Montage",
				"name": "Rifle_Combat_FPP_Inspect_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/Rifle/Idling/Rifle_Combat_FPP_Inspect_Montage.uasset"
			},
			"WeaponReloadCharge": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Weapon_OriginS12_Reload_Charge_Montage_RD",
				"name": "Weapon_OriginS12_Reload_Charge_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/OriginS12/Redux/Weapon_RD/Weapon_OriginS12_Reload_Charge_Montage_RD.uasset"
			},
			"WeaponReloadTactical": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Weapon_OriginS12_Reload_Tactical_Montage_RD",
				"name": "Weapon_OriginS12_Reload_Tactical_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/OriginS12/Redux/Weapon_RD/Weapon_OriginS12_Reload_Tactical_Montage_RD.uasset"
			}
		},
		"WeaponDeviationConfig": {
			"DeviationMax": 7,
			"DeviationMaxMove": 1,
			"DeviationMoveMaxReferenceVelocity": 300,
			"DeviationMoveMinReferenceVelocity": 100,
			"DeviationMoveMultiplier": 0.7,
			"DeviationRecoilGainADS": 0.025,
			"DeviationStanceJump": 2,
			"StrucName": "WeaponDeviationConfig"
		},
		"WeaponGunConfig": {
			"AmmoItemID": "Item_Ammo_12GuageSlug_C",
			"AmmoPerClip": 30,
			"AttachmentTagData": [
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::UpperRail",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Muzzle",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Magazine",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::LowerRail",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Angled",
					"StrucName": "WeaponAttachmentTagData"
				}
			],
			"FiringBulletsSpread": 1,
			"FiringModes": [
				"EFiringMode::Normal",
				"EFiringMode::Burst",
				"EFiringMode::FullAuto"
			],
			"GridPelletSpreadHalfAngle": 0.4,
			"HandWeaponOffset": {
				"StrucName": "Vector",
				"value": [
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				]
			},
			"HandWeaponOffsetFPP": {
				"StrucName": "Vector",
				"value": [
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					1,
					3
				]
			},
			"NoAnimReloadDuration": 2.3,
			"PelletGrid": {
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					"StrucName": "Vector2D",
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				},
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				},
				"6": {
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				},
				"7": {
					"StrucName": "Vector2D",
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				},
				"8": {
					"StrucName": "Vector2D",
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				}
			},
			"ShoulderLength": 22,
			"StrucName": "WeaponGunConfigReplacement",
			"TimeBetweenShots": 0.125,
			"TracerClass": {
				"StrucName": "ObjectProperty"
			},
			"WeaponLength": 45
		}
	}
}