{
	"WeapQBU88_WeaponGunData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponGunDataAsset",
		"ClassName": "WeaponGunDataAsset",
		"ExportName": "WeapQBU88_WeaponGunData",
		"WeaponAnimConfig": {
			"CharacterFireSelector": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Character_Weapon_M16_Firemode_Montage",
				"name": "Character_Weapon_M16_Firemode_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/M16/Character_Weapon_M16_Firemode_Montage.uasset"
			},
			"CharacterGripBlendspace": {
				"StrucName": "ObjectProperty",
				"className": "BlendSpace1D",
				"importName": "Weapon_QBU_Grip_RD",
				"name": "Weapon_QBU_Grip_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/QBU88/Redux/Weapon_QBU_Grip_RD.uasset"
			},
			"CharacterReloadCharge": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_QBU_Reload_Charge_Montage_RD",
				"name": "CharacterWeapon_QBU_Reload_Charge_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/QBU88/Redux/CharacterWeapon_QBU_Reload_Charge_Montage_RD.uasset"
			},
			"CharacterReloadTactical": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_QBU_Reload_Tactical_Montage_RD",
				"name": "CharacterWeapon_QBU_Reload_Tactical_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/QBU88/Redux/CharacterWeapon_QBU_Reload_Tactical_Montage_RD.uasset"
			},
			"LobbyAnimClassOverride": "EWeaponClass::Class_Rifle",
			"MagDropAngularVelocity": {
				"StrucName": "Vector",
				"value": [
					0,
					50,
					0
				]
			},
			"MagDropLinearVelocity": {
				"StrucName": "Vector",
				"value": [
					0,
					100,
					-100
				]
			},
			"RecoilKickADS": 1,
			"RecoilKick_MovementMaxMultiplier": 1.3,
			"ReloadDurationCharge": 3,
			"ReloadDurationMagOut": 0.4,
			"ReloadDurationTactical": 2.25,
			"ShotCameraShake": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Rifle_556_C",
				"name": "CS_WeapGun_Rifle_556_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Rifle_556.uasset"
			},
			"ShotCameraShakeADS": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Rifle_556_Mini14_ADS_C",
				"name": "CS_WeapGun_Rifle_556_Mini14_ADS_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Rifle_556_Mini14_ADS.uasset"
			},
			"ShotCameraShakeIronsight": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Rifle_556_Mini14_Ironsight_C",
				"name": "CS_WeapGun_Rifle_556_Mini14_Ironsight_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Rifle_556_Mini14_Ironsight.uasset"
			},
			"StrucName": "WeaponAnimConfig",
			"WeaponInspectMontage": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Rifle_Combat_FPP_Inspect_Montage",
				"name": "Rifle_Combat_FPP_Inspect_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/Rifle/Idling/Rifle_Combat_FPP_Inspect_Montage.uasset"
			},
			"WeaponReloadCharge": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Weapon_Mini14_Reload_Charge_Montage",
				"name": "Weapon_Mini14_Reload_Charge_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Mini14/Weapon/Weapon_Mini14_Reload_Charge_Montage.uasset"
			},
			"WeaponReloadTactical": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Weapon_Mini14_Reload_Charge_Montage",
				"name": "Weapon_Mini14_Reload_Charge_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Mini14/Weapon/Weapon_Mini14_Reload_Charge_Montage.uasset"
			},
			"bUseLobbyAnimClassOverride": true
		},
		"WeaponDeviationConfig": {
			"DeviationBase": 3.5,
			"DeviationBaseAim": 1.2,
			"DeviationMax": 8,
			"DeviationMaxMove": 3.4,
			"DeviationMoveMaxReferenceVelocity": 300,
			"DeviationRecoilGain": 1.3,
			"DeviationRecoilGainADS": 0.03,
			"DeviationRecoilGainAim": 0.8,
			"DeviationStanceJump": 1.65,
			"MOA": 1.5,
			"StrucName": "WeaponDeviationConfig"
		},
		"WeaponGunConfig": {
			"AmmoItemID": "Item_Ammo_556mm_C",
			"AmmoPerClip": 10,
			"AttachmentTagData": [
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::UpperRail",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Magazine",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Muzzle",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Angled",
					"StrucName": "WeaponAttachmentTagData"
				}
			],
			"BurstShots": 1,
			"HandWeaponOffset": {
				"StrucName": "Vector",
				"value": [
					0,
					-1,
					1
				]
			},
			"HandWeaponOffsetFPP": {
				"StrucName": "Vector",
				"value": [
					0,
					0,
					1
				]
			},
			"NoAnimReloadDuration": 2.5,
			"ShoulderLength": 22,
			"StrucName": "WeaponGunConfigReplacement",
			"TimeBetweenShots": 0.1,
			"TracerClass": {
				"StrucName": "ObjectProperty",
				"className": "ParticleSystem",
				"importName": "P_Tracer_Mini14",
				"name": "P_Tracer_Mini14",
				"packagePath": "/Game/Export_Marek/Tracer/P_Tracer_Mini14.uasset"
			},
			"WeaponLength": 57
		}
	}
}