{
	"WeapQBU88_WeaponTrajectoryData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponTrajectoryData",
		"ClassName": "WeaponTrajectoryData",
		"ExportName": "WeapQBU88_WeaponTrajectoryData",
		"RecoilConfig": {
			"BulletsPerSwitch": 1,
			"HorizontalTendency": 0.15,
			"RecoilCurve": {
				"StrucName": "ObjectProperty",
				"className": "CurveVector",
				"importName": "C_Recoil_QBU",
				"name": "C_Recoil_QBU",
				"packagePath": "/Game/Blueprints/Weapons/RecoilCurves/C_Recoil_QBU.uasset"
			},
			"RecoilHorizontalMinScalar": 0.3,
			"RecoilModifier_Crouch": 0.75,
			"RecoilModifier_Prone": 0.2,
			"RecoilSpeed_Horizontal": 11,
			"RecoilSpeed_Vertical": 11.2,
			"RecoilValue_Climb": 1.2,
			"RecoilValue_Fall": 3,
			"RecoverySpeed_Vertical": 9,
			"StrucName": "WeaponRecoilConfig",
			"VerticalRecoilMax": 3.15,
			"VerticalRecoilMin": 0.05,
			"VerticalRecoilVariation": 0.1,
			"VerticalRecoveryClamp": 4.9,
			"VerticalRecoveryMax": 1.5,
			"VerticalRecoveryModifier": 0.4
		},
		"TrajectoryConfig": {
			"BDS": 1.04,
			"BallisticCurve": {
				"StrucName": "ObjectProperty",
				"className": "CurveVector",
				"importName": "C_Ballistic_QBU",
				"name": "C_Ballistic_QBU",
				"packagePath": "/Game/Blueprints/Weapons/BallisticData/C_Ballistic_QBU.uasset"
			},
			"DamageType": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "DmgType_Gun_C",
				"name": "DmgType_Gun_C",
				"packagePath": "/Game/Blueprints/Damage_Type/DmgType_Gun.uasset"
			},
			"HitDamage": 48,
			"InitialSpeed": 945,
			"RangeModifier": 0.95,
			"ReferenceDistance": 400,
			"StrucName": "WeaponTrajectoryConfig",
			"TravelDistanceMax": 1000,
			"VDragCoefficient": 0.85,
			"WeaponSpread": 5
		}
	}
}