{
	"WeapQBZ95_WeaponTrajectoryData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponTrajectoryData",
		"ClassName": "WeaponTrajectoryData",
		"ExportName": "WeapQBZ95_WeaponTrajectoryData",
		"RecoilConfig": {
			"BulletsPerSwitch": 2,
			"HorizontalTendency": 0.1,
			"RecoilBlendInOutMap": {
				"StrucName": "Vector2D",
				"value": [
					0,
					0.032
				]
			},
			"RecoilCurve": {
				"StrucName": "ObjectProperty",
				"className": "CurveVector",
				"importName": "C_Recoil_QBZ",
				"name": "C_Recoil_QBZ",
				"packagePath": "/Game/Blueprints/Weapons/RecoilCurves/C_Recoil_QBZ.uasset"
			},
			"RecoilHorizontalMinScalar": 0.43,
			"RecoilModifier_Crouch": 0.84,
			"RecoilSpeed_Horizontal": 11.5,
			"RecoilSpeed_Vertical": 14,
			"RecoilStartTimeInMap": {
				"StrucName": "Vector2D",
				"value": [
					0.1,
					0.25
				]
			},
			"RecoilValue_Climb": 0.75,
			"RecoilValue_Fall": 2.4,
			"RecoverySpeed_Vertical": 8,
			"StrucName": "WeaponRecoilConfig",
			"VerticalRecoilMax": 7,
			"VerticalRecoilVariation": 0.1,
			"VerticalRecoveryClamp": 5,
			"VerticalRecoveryMax": 3
		},
		"TrajectoryConfig": {
			"BallisticCurve": {
				"StrucName": "ObjectProperty",
				"className": "CurveVector",
				"importName": "C_Ballistic_QBZ",
				"name": "C_Ballistic_QBZ",
				"packagePath": "/Game/Blueprints/Weapons/BallisticData/C_Ballistic_QBZ.uasset"
			},
			"DamageType": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "DmgType_Gun_C",
				"name": "DmgType_Gun_C",
				"packagePath": "/Game/Blueprints/Damage_Type/DmgType_Gun.uasset"
			},
			"HitDamage": 42,
			"InitialSpeed": 870,
			"RangeModifier": 0.94,
			"ReferenceDistance": 350,
			"StrucName": "WeaponTrajectoryConfig",
			"TravelDistanceMax": 1000,
			"VDragCoefficient": 0.75,
			"WeaponSpread": 4
		}
	}
}