{
	"WeapSaiga12_WeaponGunData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponGunDataAsset",
		"ClassName": "WeaponGunDataAsset",
		"ExportName": "WeapSaiga12_WeaponGunData",
		"WeaponAnimConfig": {
			"CharacterGripBlendspace": {
				"StrucName": "ObjectProperty",
				"className": "BlendSpace1D",
				"importName": "Weapon_Saiga_Grip_RD",
				"name": "Weapon_Saiga_Grip_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Saiga/Redux/Weapon_Saiga_Grip_RD.uasset"
			},
			"CharacterReloadCharge": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_Saiga_Reload_Charge_Montage_RD",
				"name": "CharacterWeapon_Saiga_Reload_Charge_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Saiga/Redux/CharacterWeapon_Saiga_Reload_Charge_Montage_RD.uasset"
			},
			"CharacterReloadTactical": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_Saiga_Reload_Tactical_Montage_RD",
				"name": "CharacterWeapon_Saiga_Reload_Tactical_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Saiga/Redux/CharacterWeapon_Saiga_Reload_Tactical_Montage_RD.uasset"
			},
			"MagDropAngularVelocity": {
				"StrucName": "Vector",
				"value": [
					100,
					0,
					0
				]
			},
			"MagDropLinearVelocity": {
				"StrucName": "Vector",
				"value": [
					100,
					200,
					-200
				]
			},
			"RecoilKickADS": 1,
			"ReloadDurationCharge": 3,
			"ReloadDurationMagOut": 0.4,
			"ReloadDurationTactical": 2.4,
			"ShotCameraShake": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Shotgun_C",
				"name": "CS_WeapGun_Shotgun_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Shotgun.uasset"
			},
			"ShotCameraShakeADS": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Shotgun_C",
				"name": "CS_WeapGun_Shotgun_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Shotgun.uasset"
			},
			"ShotCameraShakeIronsight": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Shotgun_C",
				"name": "CS_WeapGun_Shotgun_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Shotgun.uasset"
			},
			"StrucName": "WeaponAnimConfig",
			"WeaponInspectMontage": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Rifle_Combat_FPP_Inspect_Montage",
				"name": "Rifle_Combat_FPP_Inspect_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/Rifle/Idling/Rifle_Combat_FPP_Inspect_Montage.uasset"
			}
		},
		"WeaponDeviationConfig": {
			"DeviationMax": 7,
			"DeviationMaxMove": 1,
			"DeviationMoveMaxReferenceVelocity": 300,
			"DeviationMoveMinReferenceVelocity": 100,
			"DeviationMoveMultiplier": 0.7,
			"DeviationRecoilGainADS": 0.5,
			"DeviationStanceJump": 2,
			"StrucName": "WeaponDeviationConfig"
		},
		"WeaponGunConfig": {
			"AmmoItemID": "Item_Ammo_12Guage_C",
			"AmmoPerClip": 5,
			"AttachmentTagData": [
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::UpperRail",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Magazine",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Muzzle",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Angled",
					"StrucName": "WeaponAttachmentTagData"
				}
			],
			"BulletPerFiring": 9,
			"BurstShots": 1,
			"FiringBulletsSpread": 5.5,
			"GridPelletSpreadHalfAngle": 0.4,
			"HandWeaponOffset": {
				"StrucName": "Vector",
				"value": [
					1,
					0,
					0
				]
			},
			"HandWeaponOffsetFPP": {
				"StrucName": "Vector",
				"value": [
					3,
					1,
					4
				]
			},
			"NoAnimReloadDuration": 2.3,
			"PelletGrid": {
				"0": {
					"StrucName": "Vector2D",
					"value": [
						0,
						0
					]
				},
				"1": {
					"StrucName": "Vector2D",
					"value": [
						0.848,
						-0.848
					]
				},
				"2": {
					"StrucName": "Vector2D",
					"value": [
						-0.848,
						0.848
					]
				},
				"3": {
					"StrucName": "Vector2D",
					"value": [
						-0.848,
						-0.848
					]
				},
				"4": {
					"StrucName": "Vector2D",
					"value": [
						0.848,
						0.848
					]
				},
				"5": {
					"StrucName": "Vector2D",
					"value": [
						0,
						-1.2
					]
				},
				"6": {
					"StrucName": "Vector2D",
					"value": [
						0,
						1.2
					]
				},
				"7": {
					"StrucName": "Vector2D",
					"value": [
						-1.2,
						0
					]
				},
				"8": {
					"StrucName": "Vector2D",
					"value": [
						1.2,
						0
					]
				}
			},
			"ShoulderLength": 22,
			"StrucName": "WeaponGunConfigReplacement",
			"TimeBetweenShots": 0.25,
			"TracerClass": {
				"StrucName": "ObjectProperty"
			},
			"WeaponLength": 45,
			"bUseGridPelletSpread": true,
			"bUsePelletManager": true
		}
	}
}