{
	"DefaultSceneRoot_GEN_VARIABLE": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SceneComponent",
		"ClassName": "SceneComponent",
		"ExportName": "WeapSpikeTrap_C.DefaultSceneRoot_GEN_VARIABLE"
	},
	"Default__WeapSpikeTrap_C": {
		"@SuperName": "Class",
		"@TemplateName": "Default__TslWeapon_SpikeTrap",
		"AllowedThrowMode": "EAllowedThrowMode::ThrowLow",
		"ClassName": "WeapSpikeTrap_C",
		"EquipAnimData": {
			"EAccessorySlot::Slot_Thrown": {
				"Montage": {
					"StrucName": "ObjectProperty",
					"className": "AnimMontage",
					"importName": "Rifle_Combat_Stand_SpikeTrap_Montage",
					"name": "Rifle_Combat_Stand_SpikeTrap_Montage",
					"packagePath": "/Game/Animations/Battlegrounds/Anims/Equip/Rifle_Combat_Stand_SpikeTrap_Montage.uasset"
				},
				"PlayRate": 1,
				"StrucName": "None"
			}
		},
		"ExportName": "Default__WeapSpikeTrap_C",
		"Mesh3P": {
			"StrucName": "ObjectProperty",
			"className": "WeaponMeshComponent",
			"exportName": "Default__WeapSpikeTrap_C.WeaponMesh3P",
			"name": "WeaponMesh3P"
		},
		"PawnMotionContributionMultiplier": {
			"StrucName": "Vector",
			"value": [
				0,
				0,
				0
			]
		},
		"RootComponent": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "Default__WeapSpikeTrap_C.RootScene",
			"name": "RootScene"
		},
		"ThrowWeaponSocketName": "SpikeTrap_ReleasePoint",
		"ThrowableConfig": {
			"CrouchAnim": {
				"Release": {
					"StrucName": "ObjectProperty",
					"className": "AnimMontage",
					"importName": "w3_release_Montage",
					"name": "w3_release_Montage",
					"packagePath": "/Game/Characters/Animations/Human_Biped/Throwing/w3_release_Montage.uasset"
				},
				"StrucName": "ThrowableAnim"
			},
			"ExplosionDelay": 0,
			"ExplosionStartType": "EProjectileExplosionStartType::NotStart",
			"FireDelay": 0.314,
			"PitchCurve": {
				"StrucName": "ObjectProperty",
				"className": "CurveFloat",
				"importName": "PitchCurve_Spiketrap",
				"name": "PitchCurve_Spiketrap",
				"packagePath": "/Game/Blueprints/Weapons/Grenade/Curves/PitchCurve_Spiketrap.uasset"
			},
			"ProjectileClass": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "ProjSpiketrap_C",
				"name": "ProjSpiketrap_C",
				"packagePath": "/Game/Blueprints/Weapons/Grenade/Spiketrap/ProjSpiketrap.uasset"
			},
			"ProneAnim": {
				"Release": {
					"StrucName": "ObjectProperty",
					"className": "AnimMontage",
					"importName": "w3_Prone_release_Montage",
					"name": "w3_Prone_release_Montage",
					"packagePath": "/Game/Characters/Animations/Human_Biped/Throwing/w3_Prone_release_Montage.uasset"
				},
				"StrucName": "ThrowableAnim"
			},
			"SpeedCurve": {
				"StrucName": "ObjectProperty",
				"className": "CurveFloat",
				"importName": "SpeedCurve_Spiketrap",
				"name": "SpeedCurve_Spiketrap",
				"packagePath": "/Game/Blueprints/Weapons/Grenade/Curves/SpeedCurve_Spiketrap.uasset"
			},
			"StrucName": "ThrowableWeaponData",
			"ThrowCooldownDuration": 1.5,
			"ThrowTime": 1,
			"bCanBeCooked": false
		},
		"WeaponAudioData": {
			"StrucName": "ObjectProperty",
			"className": "WeaponAudioData",
			"importName": "WeapSpikeTrap_WeaponAudioData",
			"name": "WeapSpikeTrap_WeaponAudioData",
			"packagePath": "/Game/Blueprints/Weapons/Grenade/DataAssets/WeapSpikeTrap_WeaponAudioData.uasset"
		},
		"WeaponConfig": {
			"SocketOffset_Hand": {
				"StrucName": "Vector",
				"value": [
					0,
					-2,
					0
				]
			},
			"StrucName": "WeaponData",
			"ThrownType": "EThrownWeaponType::Thrown_Trap",
			"WeaponClass": "EWeaponClass::Class_Throwable",
			"bBlockPeeking": true
		},
		"WeaponIcon": {
			"StrucName": "ObjectProperty",
			"className": "Texture2D",
			"importName": "weapons_spiketrap",
			"name": "weapons_spiketrap",
			"packagePath": "/Game/UI/Weapon/weapons_spiketrap.uasset"
		},
		"WeaponIconRatio": 1.64
	},
	"RootScene": {
		"@SuperName": "Class",
		"@TemplateName": "RootScene",
		"AttachmentChangedDelegate": "*** Property not implemented MulticastDelegateProperty == -1",
		"ClassName": "SceneComponent",
		"ExportName": "Default__WeapSpikeTrap_C.RootScene"
	},
	"SCS_Node_0": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SCS_Node",
		"ClassName": "SCS_Node",
		"ComponentClass": {
			"StrucName": "ObjectProperty",
			"className": "Class",
			"classPackage": "/Script/CoreUObject",
			"name": "SceneComponent"
		},
		"ComponentTemplate": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "WeapSpikeTrap_C.DefaultSceneRoot_GEN_VARIABLE",
			"name": "DefaultSceneRoot_GEN_VARIABLE"
		},
		"ExportName": "WeapSpikeTrap_C.SimpleConstructionScript_0.SCS_Node_0",
		"InternalVariableName": "DefaultSceneRoot",
		"VariableGuid": {
			"StrucName": "Guid",
			"value": "guid:98A7F8394AD3CC94749494AB5958641D"
		}
	},
	"SimpleConstructionScript_0": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SimpleConstructionScript",
		"ClassName": "SimpleConstructionScript",
		"DefaultSceneRootNode": {
			"StrucName": "ObjectProperty",
			"className": "SCS_Node",
			"exportName": "WeapSpikeTrap_C.SimpleConstructionScript_0.SCS_Node_0",
			"name": "SCS_Node_0"
		},
		"ExportName": "WeapSpikeTrap_C.SimpleConstructionScript_0"
	},
	"WeapSpikeTrap_C": {
		"@Remaining": 68,
		"@SuperName": "TslWeapon_SpikeTrap",
		"@TemplateName": "Default__BlueprintGeneratedClass",
		"ClassName": "BlueprintGeneratedClass",
		"ExportName": "WeapSpikeTrap_C",
		"SimpleConstructionScript": {
			"StrucName": "ObjectProperty",
			"className": "SimpleConstructionScript",
			"exportName": "WeapSpikeTrap_C.SimpleConstructionScript_0",
			"name": "SimpleConstructionScript_0"
		}
	},
	"WeaponMesh3P": {
		"@SuperName": "Class",
		"@TemplateName": "WeaponMesh3P",
		"AttachParent": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "Default__WeapSpikeTrap_C.RootScene",
			"name": "RootScene"
		},
		"ClassName": "WeaponMeshComponent",
		"ExportName": "Default__WeapSpikeTrap_C.WeaponMesh3P",
		"RelativeRotation": {
			"StrucName": "Rotator",
			"value": [
				0,
				176.399536,
				0
			]
		},
		"SkeletalMesh": {
			"StrucName": "ObjectProperty",
			"className": "SkeletalMesh",
			"importName": "SpikeTrap_SkelMesh_v03",
			"name": "SpikeTrap_SkelMesh_v03",
			"packagePath": "/Game/Blueprints/Weapons/Grenade/Spiketrap/SpikeTrap_SkelMesh_v03.uasset"
		}
	}
}