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						},
						"DecalRotation": 0,
						"DecalSortOder": 0,
						"DotProductLatScaleMapIn": {
							"StrucName": "Vector2D",
							"value": [
								0.5,
								0
							]
						},
						"DotProductLatScaleMapOut": {
							"StrucName": "Vector2D",
							"value": [
								0.5,
								0.2
							]
						},
						"DotProductLongScaleMapIn": {
							"StrucName": "Vector2D",
							"value": [
								0.5,
								0
							]
						},
						"DotProductLongScaleMapOut": {
							"StrucName": "Vector2D",
							"value": [
								1.5,
								5
							]
						},
						"FadeDuration": 1,
						"FadeScreenSize": 0,
						"FadeStartDelay": 1,
						"Material": {
							"StrucName": "ObjectProperty"
						},
						"NormalFadeAngle": {
							"LowerBound": {
								"StrucName": "FloatRangeBound",
								"Type": "ERangeBoundTypes::Inclusive",
								"Value": 85
							},
							"StrucName": "FloatRange",
							"UpperBound": {
								"StrucName": "FloatRangeBound",
								"Type": "ERangeBoundTypes::Exclusive",
								"Value": 95
							}
						},
						"RicochetMaterial": {
							"StrucName": "ObjectProperty"
						},
						"Size": {
							"LowerBound": {
								"StrucName": "FloatRangeBound",
								"Type": "ERangeBoundTypes::Inclusive",
								"Value": 5
							},
							"StrucName": "FloatRange",
							"UpperBound": {
								"StrucName": "FloatRangeBound",
								"Type": "ERangeBoundTypes::Exclusive",
								"Value": 10
							}
						},
						"SprayDecalTexture": {
							"StrucName": "ObjectProperty"
						},
						"StrucName": "DecalEffectData",
						"bReversal": false,
						"bUseRandomInput": false,
						"bUseRandomRoll": false,
						"bUseRicochet": false
					},
					"WaterDecal": {
						"DecalChannels": {
							"StrucName": "DecalChannels",
							"bChannel1": true,
							"bChannel2": true,
							"bChannel3": false
						},
						"DecalRotation": 0,
						"DecalSortOder": 0,
						"DotProductLatScaleMapIn": {
							"StrucName": "Vector2D",
							"value": [
								0.5,
								0
							]
						},
						"DotProductLatScaleMapOut": {
							"StrucName": "Vector2D",
							"value": [
								0.5,
								0.2
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						},
						"DotProductLongScaleMapIn": {
							"StrucName": "Vector2D",
							"value": [
								0.5,
								0
							]
						},
						"DotProductLongScaleMapOut": {
							"StrucName": "Vector2D",
							"value": [
								1.5,
								5
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						},
						"FadeDuration": 1,
						"FadeScreenSize": 0,
						"FadeStartDelay": 1,
						"Material": {
							"StrucName": "ObjectProperty"
						},
						"NormalFadeAngle": {
							"LowerBound": {
								"StrucName": "FloatRangeBound",
								"Type": "ERangeBoundTypes::Inclusive",
								"Value": 85
							},
							"StrucName": "FloatRange",
							"UpperBound": {
								"StrucName": "FloatRangeBound",
								"Type": "ERangeBoundTypes::Exclusive",
								"Value": 95
							}
						},
						"RicochetMaterial": {
							"StrucName": "ObjectProperty"
						},
						"Size": {
							"LowerBound": {
								"StrucName": "FloatRangeBound",
								"Type": "ERangeBoundTypes::Inclusive",
								"Value": 5
							},
							"StrucName": "FloatRange",
							"UpperBound": {
								"StrucName": "FloatRangeBound",
								"Type": "ERangeBoundTypes::Exclusive",
								"Value": 10
							}
						},
						"SprayDecalTexture": {
							"StrucName": "ObjectProperty"
						},
						"StrucName": "DecalEffectData",
						"bReversal": false,
						"bUseRandomInput": false,
						"bUseRandomRoll": false,
						"bUseRicochet": false
					},
					"WoodDecal": {
						"DecalChannels": {
							"StrucName": "DecalChannels",
							"bChannel1": true,
							"bChannel2": true,
							"bChannel3": false
						},
						"DecalRotation": 0,
						"DecalSortOder": 0,
						"DotProductLatScaleMapIn": {
							"StrucName": "Vector2D",
							"value": [
								0.5,
								0
							]
						},
						"DotProductLatScaleMapOut": {
							"StrucName": "Vector2D",
							"value": [
								0.5,
								0.2
							]
						},
						"DotProductLongScaleMapIn": {
							"StrucName": "Vector2D",
							"value": [
								0.5,
								0
							]
						},
						"DotProductLongScaleMapOut": {
							"StrucName": "Vector2D",
							"value": [
								1.5,
								5
							]
						},
						"FadeDuration": 1.5,
						"FadeScreenSize": 0,
						"FadeStartDelay": 35,
						"Material": {
							"StrucName": "ObjectProperty",
							"className": "Material",
							"importName": "M_Melee_Blunt_Wood",
							"name": "M_Melee_Blunt_Wood",
							"packagePath": "/Game/Effects/Clets/Material/M_Melee_Blunt_Wood.uasset"
						},
						"NormalFadeAngle": {
							"LowerBound": {
								"StrucName": "FloatRangeBound",
								"Type": "ERangeBoundTypes::Inclusive",
								"Value": 85
							},
							"StrucName": "FloatRange",
							"UpperBound": {
								"StrucName": "FloatRangeBound",
								"Type": "ERangeBoundTypes::Exclusive",
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							}
						},
						"RicochetMaterial": {
							"StrucName": "ObjectProperty"
						},
						"Size": {
							"LowerBound": {
								"StrucName": "FloatRangeBound",
								"Type": "ERangeBoundTypes::Inclusive",
								"Value": 7
							},
							"StrucName": "FloatRange",
							"UpperBound": {
								"StrucName": "FloatRangeBound",
								"Type": "ERangeBoundTypes::Exclusive",
								"Value": 8
							}
						},
						"SprayDecalTexture": {
							"StrucName": "ObjectProperty"
						},
						"StrucName": "DecalEffectData",
						"bReversal": false,
						"bUseRandomInput": true,
						"bUseRandomRoll": true,
						"bUseRicochet": false
					},
					"bHideOnMovableObjects": false,
					"bSearchForStaticSurface": false
				},
				"StrucName": "MeleeWeaponAnim"
			}
		],
		"ClassName": "WeapTacticalShield_C",
		"CompatibleDualWeapons": [
			"EWeaponClass::Class_Melee",
			"EWeaponClass::Class_Throwable",
			"EWeaponClass::Class_Pistol",
			"EWeaponClass::Class_SMG"
		],
		"Damage": 80,
		"ExportName": "Default__WeapTacticalShield_C",
		"FlashbangComponent": {
			"StrucName": "ObjectProperty",
			"className": "FlashbangComponent",
			"exportName": "Default__WeapTacticalShield_C.FlashbangComponent",
			"name": "FlashbangComponent"
		},
		"HitCapsuleComponent": {
			"StrucName": "ObjectProperty",
			"className": "CapsuleComponent",
			"exportName": "Default__WeapTacticalShield_C.HitCollisionCylinder",
			"name": "HitCollisionCylinder"
		},
		"ImpactTemplate": {
			"StrucName": "ObjectProperty",
			"className": "BlueprintGeneratedClass",
			"importName": "MeleeImpact_Blunt_C",
			"name": "MeleeImpact_Blunt_C",
			"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/MeleeImpact_Blunt.uasset"
		},
		"Mesh3P": {
			"StrucName": "ObjectProperty",
			"className": "WeaponMeshComponent",
			"exportName": "Default__WeapTacticalShield_C.WeaponMesh3P",
			"name": "WeaponMesh3P"
		},
		"PrimaryActorTick": {
			"StrucName": "ActorTickFunction",
			"bAllowTickOnDedicatedServer": false,
			"bStartWithTickEnabled": false
		},
		"PushDamageType": {
			"StrucName": "ObjectProperty",
			"className": "BlueprintGeneratedClass",
			"importName": "DmgType_Melee_C",
			"name": "DmgType_Melee_C",
			"packagePath": "/Game/Blueprints/Damage_Type/DmgType_Melee.uasset"
		},
		"PushDistance": 70,
		"PushDuration": 0.8,
		"PushImpulseStrength": 200,
		"RootComponent": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "Default__WeapTacticalShield_C.RootScene",
			"name": "RootScene"
		},
		"UberGraphFrame": {
			"StrucName": "PointerToUberGraphFrame"
		},
		"VaultingDataOverrides": {
			"EVaultAnimType::Climb120_Stationary": {
				"StrucName": "ObjectProperty",
				"className": "VaultingData",
				"importName": "DA_Shield_Climb120_Stationary",
				"name": "DA_Shield_Climb120_Stationary",
				"packagePath": "/Game/Blueprints/Pawns/VaultingDataAssets/DA_Shield_Climb120_Stationary.uasset"
			},
			"EVaultAnimType::Climb60_Stationary": {
				"StrucName": "ObjectProperty",
				"className": "VaultingData",
				"importName": "DA_Shield_Climb60_Stationary",
				"name": "DA_Shield_Climb60_Stationary",
				"packagePath": "/Game/Blueprints/Pawns/VaultingDataAssets/DA_Shield_Climb60_Stationary.uasset"
			},
			"EVaultAnimType::Climb90_Stationary": {
				"StrucName": "ObjectProperty",
				"className": "VaultingData",
				"importName": "DA_Shield_Climb90_Stationary",
				"name": "DA_Shield_Climb90_Stationary",
				"packagePath": "/Game/Blueprints/Pawns/VaultingDataAssets/DA_Shield_Climb90_Stationary.uasset"
			},
			"EVaultAnimType::Vault120_Slide": {
				"StrucName": "ObjectProperty",
				"className": "VaultingData",
				"importName": "DA_Shield_Vault120_Slide",
				"name": "DA_Shield_Vault120_Slide",
				"packagePath": "/Game/Blueprints/Pawns/VaultingDataAssets/DA_Shield_Vault120_Slide.uasset"
			},
			"EVaultAnimType::Vault120_Stationary": {
				"StrucName": "ObjectProperty",
				"className": "VaultingData",
				"importName": "DA_Shield_Vault120_Stationary",
				"name": "DA_Shield_Vault120_Stationary",
				"packagePath": "/Game/Blueprints/Pawns/VaultingDataAssets/DA_Shield_Vault120_Stationary.uasset"
			},
			"EVaultAnimType::Vault60_Slide": {
				"StrucName": "ObjectProperty",
				"className": "VaultingData",
				"importName": "DA_Shield_Vault60_Slide",
				"name": "DA_Shield_Vault60_Slide",
				"packagePath": "/Game/Blueprints/Pawns/VaultingDataAssets/DA_Shield_Vault60_Slide.uasset"
			},
			"EVaultAnimType::Vault60_Stationary": {
				"StrucName": "ObjectProperty",
				"className": "VaultingData",
				"importName": "DA_Shield_Vault60_Stationary",
				"name": "DA_Shield_Vault60_Stationary",
				"packagePath": "/Game/Blueprints/Pawns/VaultingDataAssets/DA_Shield_Vault60_Stationary.uasset"
			},
			"EVaultAnimType::Vault90_Slide": {
				"StrucName": "ObjectProperty",
				"className": "VaultingData",
				"importName": "DA_Shield_Vault90_Slide",
				"name": "DA_Shield_Vault90_Slide",
				"packagePath": "/Game/Blueprints/Pawns/VaultingDataAssets/DA_Shield_Vault90_Slide.uasset"
			},
			"EVaultAnimType::Vault90_Stationary": {
				"StrucName": "ObjectProperty",
				"className": "VaultingData",
				"importName": "DA_Shield_Vault90_Stationary",
				"name": "DA_Shield_Vault90_Stationary",
				"packagePath": "/Game/Blueprints/Pawns/VaultingDataAssets/DA_Shield_Vault90_Stationary.uasset"
			}
		},
		"WeaponAudioData": {
			"StrucName": "ObjectProperty",
			"className": "WeaponAudioData",
			"importName": "WeapTacticalShield_WeaponAudioData",
			"name": "WeapTacticalShield_WeaponAudioData",
			"packagePath": "/Game/Blueprints/Weapons/Melee/DataAssets/WeapTacticalShield_WeaponAudioData.uasset"
		},
		"WeaponConfig": {
			"MovementModifierJumpVelocity": 0.85,
			"MovementModifierRunning": 0.833333,
			"MovementModifierSprinting": 0.923077,
			"RestrictedStances": {
				"StrucType": "SetProperty",
				"values": [
					"STANCE_Prone"
				]
			},
			"StrucName": "WeaponData",
			"bAlwaysArmed": true
		},
		"WeaponIcon": {
			"StrucName": "ObjectProperty",
			"className": "Texture2D",
			"importName": "weapons_melee_pan",
			"name": "weapons_melee_pan",
			"packagePath": "/Game/UI/Weapon/weapons_melee_pan.uasset"
		},
		"WeaponIconRatio": 1.6,
		"WeaponImpact": 40000,
		"WeaponTag": "Pan"
	},
	"EntryPoint": {
		"@Remaining": 24,
		"@SuperName": "Class",
		"@TemplateName": "Default__IntProperty",
		"ClassName": "IntProperty",
		"ExportName": "WeapTacticalShield_C.ExecuteUbergraph_WeapTacticalShield.EntryPoint"
	},
	"ExecuteUbergraph_WeapTacticalShield": {
		"@Remaining": 229,
		"@SuperName": "Class",
		"@TemplateName": "Default__Function",
		"ClassName": "Function",
		"ExportName": "WeapTacticalShield_C.ExecuteUbergraph_WeapTacticalShield"
	},
	"FlashbangComponent": {
		"@SuperName": "Class",
		"@TemplateName": "FlashbangComponent",
		"BlockQueryObjects": [
			152,
			0,
			0
		],
		"ClassName": "FlashbangComponent",
		"DebuffClass": {
			"StrucName": "ObjectProperty",
			"className": "BlueprintGeneratedClass",
			"importName": "BP_ShieldFlashbangDebuff_C",
			"name": "BP_ShieldFlashbangDebuff_C",
			"packagePath": "/Game/Blueprints/Weapons/Melee/Buffs/BP_ShieldFlashbangDebuff.uasset"
		},
		"ExportName": "Default__WeapTacticalShield_C.FlashbangComponent",
		"FlashMaxAngle": 180,
		"SphereQueryObjects": [
			244
		]
	},
	"HitCollisionCylinder": {
		"@SuperName": "Class",
		"@TemplateName": "HitCollisionCylinder",
		"AttachParent": {
			"StrucName": "ObjectProperty",
			"className": "WeaponMeshComponent",
			"exportName": "Default__WeapTacticalShield_C.WeaponMesh3P",
			"name": "WeaponMesh3P"
		},
		"ClassName": "CapsuleComponent",
		"ExportName": "Default__WeapTacticalShield_C.HitCollisionCylinder",
		"RelativeLocation": {
			"StrucName": "Vector",
			"value": [
				0,
				-12,
				-18
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		},
		"RelativeScale3D": {
			"StrucName": "Vector",
			"value": [
				2.5,
				1,
				2
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		}
	},
	"OnDebuffActivated": {
		"@Remaining": 50,
		"@SuperName": "OnDebuffActivated",
		"@TemplateName": "Default__Function",
		"ClassName": "Function",
		"ExportName": "WeapTacticalShield_C.OnDebuffActivated"
	},
	"OnDebuffOutOfCharges": {
		"@Remaining": 50,
		"@SuperName": "OnDebuffOutOfCharges",
		"@TemplateName": "Default__Function",
		"ClassName": "Function",
		"ExportName": "WeapTacticalShield_C.OnDebuffOutOfCharges"
	},
	"OnPushActivated": {
		"@Remaining": 50,
		"@SuperName": "OnPushActivated",
		"@TemplateName": "Default__Function",
		"ClassName": "Function",
		"ExportName": "WeapTacticalShield_C.OnPushActivated"
	},
	"RootScene": {
		"@SuperName": "Class",
		"@TemplateName": "RootScene",
		"AttachmentChangedDelegate": "*** Property not implemented MulticastDelegateProperty == -1",
		"ClassName": "SceneComponent",
		"ExportName": "Default__WeapTacticalShield_C.RootScene"
	},
	"SCS_Node_0": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SCS_Node",
		"ClassName": "SCS_Node",
		"ComponentClass": {
			"StrucName": "ObjectProperty",
			"className": "Class",
			"classPackage": "/Script/CoreUObject",
			"name": "SceneComponent"
		},
		"ComponentTemplate": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "WeapTacticalShield_C.DefaultSceneRoot_GEN_VARIABLE",
			"name": "DefaultSceneRoot_GEN_VARIABLE"
		},
		"ExportName": "WeapTacticalShield_C.SimpleConstructionScript_0.SCS_Node_0",
		"InternalVariableName": "DefaultSceneRoot",
		"VariableGuid": {
			"StrucName": "Guid",
			"value": "guid:39A131904EBB2694BA56B8919EEDE063"
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	},
	"SCS_Node_1": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SCS_Node",
		"ClassName": "SCS_Node",
		"ComponentClass": {
			"StrucName": "ObjectProperty",
			"className": "Class",
			"classPackage": "/Script/CoreUObject",
			"name": "AkComponent"
		},
		"ComponentTemplate": {
			"StrucName": "ObjectProperty",
			"className": "AkComponent",
			"exportName": "WeapTacticalShield_C.Ak_GEN_VARIABLE",
			"name": "Ak_GEN_VARIABLE"
		},
		"ExportName": "WeapTacticalShield_C.SimpleConstructionScript_0.SCS_Node_1",
		"InternalVariableName": "Ak",
		"ParentComponentOrVariableName": "RootScene",
		"VariableGuid": {
			"StrucName": "Guid",
			"value": "guid:0D5BA22D448096E4C04F6B89FDDBB532"
		},
		"bIsParentComponentNative": true
	},
	"SimpleConstructionScript_0": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SimpleConstructionScript",
		"AllNodes": [
			{
				"StrucName": "ObjectProperty",
				"className": "SCS_Node",
				"exportName": "WeapTacticalShield_C.SimpleConstructionScript_0.SCS_Node_1",
				"name": "SCS_Node_1"
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		],
		"ClassName": "SimpleConstructionScript",
		"DefaultSceneRootNode": {
			"StrucName": "ObjectProperty",
			"className": "SCS_Node",
			"exportName": "WeapTacticalShield_C.SimpleConstructionScript_0.SCS_Node_0",
			"name": "SCS_Node_0"
		},
		"ExportName": "WeapTacticalShield_C.SimpleConstructionScript_0",
		"RootNodes": [
			{
				"StrucName": "ObjectProperty",
				"className": "SCS_Node",
				"exportName": "WeapTacticalShield_C.SimpleConstructionScript_0.SCS_Node_1",
				"name": "SCS_Node_1"
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		]
	},
	"UberGraphFrame": {
		"@Remaining": 28,
		"@SuperName": "Class",
		"@TemplateName": "Default__StructProperty",
		"ClassName": "StructProperty",
		"ExportName": "WeapTacticalShield_C.UberGraphFrame"
	},
	"UserConstructionScript": {
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		"@SuperName": "UserConstructionScript",
		"@TemplateName": "Default__Function",
		"ClassName": "Function",
		"ExportName": "WeapTacticalShield_C.UserConstructionScript"
	},
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		"@Remaining": 128,
		"@SuperName": "DefaultShieldSetting_C",
		"@TemplateName": "Default__BlueprintGeneratedClass",
		"ClassName": "BlueprintGeneratedClass",
		"ExportName": "WeapTacticalShield_C",
		"SimpleConstructionScript": {
			"StrucName": "ObjectProperty",
			"className": "SimpleConstructionScript",
			"exportName": "WeapTacticalShield_C.SimpleConstructionScript_0",
			"name": "SimpleConstructionScript_0"
		},
		"UberGraphFramePointerProperty": {
			"StrucName": "ObjectProperty",
			"className": "StructProperty",
			"exportName": "WeapTacticalShield_C.UberGraphFrame",
			"name": "UberGraphFrame"
		},
		"UberGraphFunction": {
			"StrucName": "ObjectProperty",
			"className": "Function",
			"exportName": "WeapTacticalShield_C.ExecuteUbergraph_WeapTacticalShield",
			"name": "ExecuteUbergraph_WeapTacticalShield"
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	},
	"WeaponMesh3P": {
		"@SuperName": "Class",
		"@TemplateName": "WeaponMesh3P",
		"AnimationMode": "EAnimationMode::AnimationSingleNode",
		"AttachParent": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "Default__WeapTacticalShield_C.RootScene",
			"name": "RootScene"
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		"BodyInstance": {
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			"CollisionProfileName": "Custom",
			"CollisionResponses": {
				"StrucName": "CollisionResponse",
				"value": "*** UNKNOWN STRUCT FCollisionResponse ***"
			},
			"ObjectType": "ECC_GameTraceChannel6",
			"StrucName": "BodyInstance",
			"bEnableGravity": false,
			"bNotifyRigidBodyCollision": true
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		"CanCharacterStepUpOn": "ECB_No",
		"ClassName": "WeaponMeshComponent",
		"ExportName": "Default__WeapTacticalShield_C.WeaponMesh3P",
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			"StrucName": "ObjectProperty",
			"className": "SkeletalMesh",
			"importName": "SK_Shield",
			"name": "SK_Shield",
			"packagePath": "/Game/Weapon/Melee/Shield/SK_Shield.uasset"
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	}
}