{
	"WeapUZI_WeaponTrajectoryData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponTrajectoryData",
		"ClassName": "WeaponTrajectoryData",
		"ExportName": "WeapUZI_WeaponTrajectoryData",
		"RecoilConfig": {
			"BulletsPerSwitch": 2,
			"RecoilBlendInOutMap": {
				"StrucName": "Vector2D",
				"value": [
					0,
					0.024
				]
			},
			"RecoilCurve": {
				"StrucName": "ObjectProperty",
				"className": "CurveVector",
				"importName": "C_Recoil_SMG_Uzi",
				"name": "C_Recoil_SMG_Uzi",
				"packagePath": "/Game/Blueprints/Weapons/RecoilCurves/C_Recoil_SMG_Uzi.uasset"
			},
			"RecoilHorizontalMinScalar": 0.35,
			"RecoilModifier_Prone": 0.7,
			"RecoilSpeed_Horizontal": 14,
			"RecoilSpeed_Vertical": 15,
			"RecoilStartTimeInMap": {
				"StrucName": "Vector2D",
				"value": [
					0.1,
					0.25
				]
			},
			"RecoilStartTimeOutMap": {
				"StrucName": "Vector2D",
				"value": [
					0,
					0.016
				]
			},
			"RecoilValue_Climb": 0.2,
			"RecoilValue_Fall": 1.25,
			"RecoverySpeed_Vertical": 12,
			"StrucName": "WeaponRecoilConfig",
			"VerticalRecoilVariation": 0.05,
			"VerticalRecoveryClamp": 4,
			"VerticalRecoveryMax": 3
		},
		"TrajectoryConfig": {
			"BDS": 0.8,
			"BallisticCurve": {
				"StrucName": "ObjectProperty",
				"className": "CurveVector",
				"importName": "C_Ballistic_Uzi",
				"name": "C_Ballistic_Uzi",
				"packagePath": "/Game/Blueprints/Weapons/BallisticData/C_Ballistic_Uzi.uasset"
			},
			"DamageType": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "DmgType_Gun_C",
				"name": "DmgType_Gun_C",
				"packagePath": "/Game/Blueprints/Damage_Type/DmgType_Gun.uasset"
			},
			"HitDamage": 26,
			"InitialSpeed": 350,
			"RangeModifier": 0.88,
			"ReferenceDistance": 150,
			"StrucName": "WeaponTrajectoryConfig",
			"TravelDistanceMax": 1000,
			"VDragCoefficient": 0.65,
			"WeaponSpread": 5.5
		}
	}
}