{
	"DefaultSceneRoot_GEN_VARIABLE": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SceneComponent",
		"ClassName": "SceneComponent",
		"ExportName": "WeapWin94_C.DefaultSceneRoot_GEN_VARIABLE"
	},
	"Default__WeapWin94_C": {
		"@SuperName": "Class",
		"@TemplateName": "Default__DefaultRifleSetting_C",
		"AttachmentAniRateCalculateType": "EAttachmentCalculateType::Multiply",
		"AttachmentPositionData": [
			{
				"AttachmentPoint": "Stock_Default",
				"AttachmentPointByTag": [
					{
						"AttachmentPoint": "Stock_Default",
						"AttachmentTag": "StockSniperRifleBullet",
						"StrucName": "WeaponAttachmentTagPositionData"
					}
				],
				"AttachmentSlotID": "EWeaponAttachmentSlotID::Stock",
				"StrucName": "WeaponAttachmentPositionData"
			},
			{
				"AttachmentPoint": "UpperDefault",
				"AttachmentPointByTag": [
					{
						"AttachmentPoint": "UpperDefault",
						"AttachmentTag": "UpperDefault",
						"StrucName": "WeaponAttachmentTagPositionData"
					}
				],
				"AttachmentSlotID": "EWeaponAttachmentSlotID::UpperRail",
				"StrucName": "WeaponAttachmentPositionData"
			},
			{
				"AttachmentPoint": "UpperAngled",
				"AttachmentPointByTag": [
					{
						"AttachmentPoint": "UpperAngled",
						"AttachmentTag": "UpperAngled",
						"StrucName": "WeaponAttachmentTagPositionData"
					}
				],
				"AttachmentSlotID": "EWeaponAttachmentSlotID::Angled",
				"StrucName": "WeaponAttachmentPositionData"
			}
		],
		"ClassName": "WeapWin94_C",
		"DefaultAttachedItemAssets": [
			{
				"AttachmentMeshAsset": "AssetObject==/Game/Weapon/Rifles/Winchester/Mesh/SM_Win1894_Scope.SM_Win1894_Scope",
				"AttachmentMeshName": "UpperDefault",
				"AttachmentSlotID": "EWeaponAttachmentSlotID::UpperRail",
				"AttachmentTag": "UpperDefault",
				"AttachmentTemplate": {
					"StrucName": "ObjectProperty",
					"className": "Class",
					"classPackage": "/Script/CoreUObject",
					"name": "AsyncStaticMeshComponent"
				},
				"StrucName": "WeaponAttachmentAssetData"
			}
		],
		"EquipAnimData": {
			"EAccessorySlot::Slot_Primary": {
				"Montage": {
					"StrucName": "ObjectProperty",
					"className": "AnimMontage",
					"importName": "Rifle_Combat_Stand_PrimarySlot_Montage_RD",
					"name": "Rifle_Combat_Stand_PrimarySlot_Montage_RD",
					"packagePath": "/Game/Animations/Battlegrounds/Anims/Equip/Redux/Rifle_Combat_Stand_PrimarySlot_Montage_RD.uasset"
				},
				"PlayRate": 1,
				"StrucName": "None"
			},
			"EAccessorySlot::Slot_Secondary": {
				"Montage": {
					"StrucName": "ObjectProperty",
					"className": "AnimMontage",
					"importName": "Rifle_Combat_Stand_SecondarySlot_Montage_RD",
					"name": "Rifle_Combat_Stand_SecondarySlot_Montage_RD",
					"packagePath": "/Game/Animations/Battlegrounds/Anims/Equip/Redux/Rifle_Combat_Stand_SecondarySlot_Montage_RD.uasset"
				},
				"PlayRate": 1.5,
				"StrucName": "None"
			},
			"EAccessorySlot::Slot_SideArm": {
				"Montage": {
					"StrucName": "ObjectProperty",
					"className": "AnimMontage",
					"importName": "Rifle_Combat_Stand_PistolSlot_Montage_RD",
					"name": "Rifle_Combat_Stand_PistolSlot_Montage_RD",
					"packagePath": "/Game/Animations/Battlegrounds/Anims/Equip/Redux/Rifle_Combat_Stand_PistolSlot_Montage_RD.uasset"
				},
				"PlayRate": 1,
				"StrucName": "None"
			}
		},
		"ExportName": "Default__WeapWin94_C",
		"ImpactTemplate": {
			"StrucName": "ObjectProperty",
			"className": "BlueprintGeneratedClass",
			"importName": "GunImpact_Sniper_C",
			"name": "GunImpact_Sniper_C",
			"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/GunImpact_Sniper.uasset"
		},
		"Mesh3P": {
			"StrucName": "ObjectProperty",
			"className": "WeaponMeshComponent",
			"exportName": "Default__WeapWin94_C.WeaponMesh3P",
			"name": "WeaponMesh3P"
		},
		"MuzzleFX": {
			"StrucName": "ObjectProperty",
			"className": "ParticleSystem",
			"importName": "P_Muzzle_Win94",
			"name": "P_Muzzle_Win94",
			"packagePath": "/Game/Assets/Effects/ParticleSystem/Muzzle/Sniper/P_Muzzle_Win94.uasset"
		},
		"ReticlePostprocessData": {
			"StrucName": "ObjectProperty",
			"className": "ReticlePostprocessData",
			"importName": "Sight_Win94_PostprocessData",
			"name": "Sight_Win94_PostprocessData",
			"packagePath": "/Game/Item/Attachment/AttachmentDataAssets/Sight_Win94_PostprocessData.uasset"
		},
		"RootComponent": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "Default__WeapWin94_C.RootScene",
			"name": "RootScene"
		},
		"TrailFX": {
			"StrucName": "ObjectProperty"
		},
		"WeaponAudioData": {
			"StrucName": "ObjectProperty",
			"className": "WeaponAudioData",
			"importName": "WeapWin94_WeaponAudioData",
			"name": "WeapWin94_WeaponAudioData",
			"packagePath": "/Game/Blueprints/Weapons/DataAssets/WeapWin94_WeaponAudioData.uasset"
		},
		"WeaponConfig": {
			"HoldBreathFOV": 29.62963,
			"IronSightZeroingDistances": [
				100
			],
			"PhysicalBodyHitImpactPower": 16000,
			"RecoilMontage": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Rifle_Recoil_Sniper_Montage",
				"name": "Rifle_Recoil_Sniper_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/Rifle/Recoil/Rifle_Recoil_Sniper_Montage.uasset"
			},
			"ScopeTypeFOVOverridesMap": "*** TODO: This property skipped",
			"SocketOffset_Hand": {
				"StrucName": "Vector",
				"value": [
					3,
					6,
					0.5
				]
			},
			"SocketOffset_Shoulder": {
				"StrucName": "Vector",
				"value": [
					0,
					33,
					0
				]
			},
			"StrucName": "WeaponData",
			"TargetingFOV": 29.62963,
			"WeaponClass": "EWeaponClass::Class_Sniper",
			"WeaponEquipDuration": 0.2,
			"WeaponUnequipDuration": 0.4
		},
		"WeaponGunData": {
			"StrucName": "ObjectProperty",
			"className": "WeaponGunDataAsset",
			"importName": "WeapWin94_WeaponGunData",
			"name": "WeapWin94_WeaponGunData",
			"packagePath": "/Game/Blueprints/Weapons/DataAssets/WeapWin94_WeaponGunData.uasset"
		},
		"WeaponGunPostprocessSettings": {
			"BlurLevel": 0.5,
			"DepthBlurBlackPoint": 45,
			"DepthBlurPower": 1,
			"DepthBlurWhitePoint": 3,
			"NearClipStaticOffset": 10,
			"ScopeRadiusFar": 0.1,
			"ScopeRadiusNear": 0.1,
			"StrucName": "WeaponPPSettings"
		},
		"WeaponIcon": {
			"StrucName": "ObjectProperty",
			"className": "Texture2D",
			"importName": "weapons_gun_Win94",
			"name": "weapons_gun_Win94",
			"packagePath": "/Game/UI/Weapon/weapons_gun_Win94.uasset"
		},
		"WeaponIconRatio": 3.64,
		"WeaponTag": "Win94",
		"WeaponTrajectoryData": {
			"StrucName": "ObjectProperty",
			"className": "WeaponTrajectoryData",
			"importName": "WeapWin94_WeaponTrajectoryData",
			"name": "WeapWin94_WeaponTrajectoryData",
			"packagePath": "/Game/Blueprints/Weapons/DataAssets/WeapWin94_WeaponTrajectoryData.uasset"
		}
	},
	"InheritableComponentHandler": {
		"@SuperName": "Class",
		"@TemplateName": "Default__InheritableComponentHandler",
		"ClassName": "InheritableComponentHandler",
		"ExportName": "WeapWin94_C.InheritableComponentHandler"
	},
	"RootScene": {
		"@SuperName": "Class",
		"@TemplateName": "RootScene",
		"AttachmentChangedDelegate": "*** Property not implemented MulticastDelegateProperty == -1",
		"ClassName": "SceneComponent",
		"ExportName": "Default__WeapWin94_C.RootScene"
	},
	"SCS_Node_1": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SCS_Node",
		"ClassName": "SCS_Node",
		"ComponentClass": {
			"StrucName": "ObjectProperty",
			"className": "Class",
			"classPackage": "/Script/CoreUObject",
			"name": "SceneComponent"
		},
		"ComponentTemplate": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "WeapWin94_C.DefaultSceneRoot_GEN_VARIABLE",
			"name": "DefaultSceneRoot_GEN_VARIABLE"
		},
		"ExportName": "WeapWin94_C.SimpleConstructionScript_1.SCS_Node_1",
		"InternalVariableName": "DefaultSceneRoot",
		"VariableGuid": {
			"StrucName": "Guid",
			"value": "guid:D6F634D44DBF99D659773C9A370D8B0F"
		}
	},
	"SimpleConstructionScript_1": {
		"@SuperName": "Class",
		"@TemplateName": "Default__SimpleConstructionScript",
		"ClassName": "SimpleConstructionScript",
		"DefaultSceneRootNode": {
			"StrucName": "ObjectProperty",
			"className": "SCS_Node",
			"exportName": "WeapWin94_C.SimpleConstructionScript_1.SCS_Node_1",
			"name": "SCS_Node_1"
		},
		"ExportName": "WeapWin94_C.SimpleConstructionScript_1"
	},
	"WeapWin94_C": {
		"@Remaining": 68,
		"@SuperName": "DefaultRifleSetting_C",
		"@TemplateName": "Default__BlueprintGeneratedClass",
		"ClassName": "BlueprintGeneratedClass",
		"ExportName": "WeapWin94_C",
		"InheritableComponentHandler": {
			"StrucName": "ObjectProperty",
			"className": "InheritableComponentHandler",
			"exportName": "WeapWin94_C.InheritableComponentHandler",
			"name": "InheritableComponentHandler"
		},
		"SimpleConstructionScript": {
			"StrucName": "ObjectProperty",
			"className": "SimpleConstructionScript",
			"exportName": "WeapWin94_C.SimpleConstructionScript_1",
			"name": "SimpleConstructionScript_1"
		}
	},
	"WeaponMesh3P": {
		"@SuperName": "Class",
		"@TemplateName": "WeaponMesh3P",
		"AnimClass": {
			"StrucName": "ObjectProperty",
			"className": "AnimBlueprintGeneratedClass",
			"importName": "ABP_Weapon_Win94_RD_C",
			"name": "ABP_Weapon_Win94_RD_C",
			"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Win1894/Redux/Weapon_RD/ABP_Weapon_Win94_RD.uasset"
		},
		"AttachParent": {
			"StrucName": "ObjectProperty",
			"className": "SceneComponent",
			"exportName": "Default__WeapWin94_C.RootScene",
			"name": "RootScene"
		},
		"BodyInstance": {
			"MassInKgOverride": 3.45744419,
			"StrucName": "BodyInstance"
		},
		"ClassName": "WeaponMeshComponent",
		"ExportName": "Default__WeapWin94_C.WeaponMesh3P",
		"SkeletalMesh": {
			"StrucName": "ObjectProperty",
			"className": "SkeletalMesh",
			"importName": "SK_Win1894",
			"name": "SK_Win1894",
			"packagePath": "/Game/Weapon/Rifles/Winchester/Mesh/SK_Win1894.uasset"
		}
	}
}