{
	"WeapWin94_WeaponTrajectoryData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponTrajectoryData",
		"ClassName": "WeaponTrajectoryData",
		"ExportName": "WeapWin94_WeaponTrajectoryData",
		"RecoilConfig": {
			"BulletsPerSwitch": 1,
			"HorizontalTendency": 0.1,
			"LeftMax": -0.8,
			"RecoilCurve": {
				"StrucName": "ObjectProperty",
				"className": "CurveVector",
				"importName": "C_Recoil_W94",
				"name": "C_Recoil_W94",
				"packagePath": "/Game/Blueprints/Weapons/RecoilCurves/C_Recoil_W94.uasset"
			},
			"RecoilSpeed_Horizontal": 7,
			"RecoilSpeed_Vertical": 13.4,
			"RecoilValue_Climb": 1.5,
			"RecoilValue_Fall": 2.8,
			"RecoverySpeed_Vertical": 5.5,
			"RightMax": 0.8,
			"StrucName": "WeaponRecoilConfig",
			"VerticalRecoilMax": 7,
			"VerticalRecoilVariation": 0.1,
			"VerticalRecoveryClamp": 3,
			"VerticalRecoveryMax": 15,
			"VerticalRecoveryModifier": 0.6
		},
		"TrajectoryConfig": {
			"BDS": 0.85,
			"BallisticCurve": {
				"StrucName": "ObjectProperty",
				"className": "CurveVector",
				"importName": "C_Ballistic_WinchesterRifle",
				"name": "C_Ballistic_WinchesterRifle",
				"packagePath": "/Game/Blueprints/Weapons/BallisticData/C_Ballistic_WinchesterRifle.uasset"
			},
			"DamageType": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "DmgType_Gun_C",
				"name": "DmgType_Gun_C",
				"packagePath": "/Game/Blueprints/Damage_Type/DmgType_Gun.uasset"
			},
			"HitDamage": 66,
			"InitialSpeed": 760,
			"RangeModifier": 0.95,
			"ReferenceDistance": 500,
			"StrucName": "WeaponTrajectoryConfig",
			"TravelDistanceMax": 1000,
			"VDragCoefficient": 0.801,
			"WeaponSpread": 8
		}
	}
}