{
	"WeapWinchester_WeaponAudioData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponAudioData",
		"ClassName": "WeaponAudioData",
		"ExportName": "WeapWinchester_WeaponAudioData",
		"WeaponSoundConfig": {
			"AimingFinishSoundAk": {
				"StrucName": "ObjectProperty",
				"className": "AkAudioEvent",
				"importName": "Weapon_Aiming_Rifle_Finish",
				"name": "Weapon_Aiming_Rifle_Finish",
				"packagePath": "/Game/WwiseAssets/Weapons/_Common/Aiming_and_Scoping/Weapon_Aiming_Rifle_Finish.uasset"
			},
			"AimingStartSoundAk": {
				"StrucName": "ObjectProperty",
				"className": "AkAudioEvent",
				"importName": "Weapon_Aiming_Rifle_Start",
				"name": "Weapon_Aiming_Rifle_Start",
				"packagePath": "/Game/WwiseAssets/Weapons/_Common/Aiming_and_Scoping/Weapon_Aiming_Rifle_Start.uasset"
			},
			"DropAllAttachmentsSoundAk": {
				"StrucName": "ObjectProperty",
				"className": "AkAudioEvent",
				"importName": "UI_Inventory_Trash_Bundle",
				"name": "UI_Inventory_Trash_Bundle",
				"packagePath": "/Game/WwiseAssets/UI_Sound/UI_Common/UI_Inventory/UI_Inventory_Trash_Bundle.uasset"
			},
			"DropAndInventoryPutAttachmentsSoundAk": {
				"StrucName": "ObjectProperty",
				"className": "AkAudioEvent",
				"importName": "UI_Inventory_Trash_Bundle",
				"name": "UI_Inventory_Trash_Bundle",
				"packagePath": "/Game/WwiseAssets/UI_Sound/UI_Common/UI_Inventory/UI_Inventory_Trash_Bundle.uasset"
			},
			"EquipSoundAk_Primary": {
				"StrucName": "ObjectProperty",
				"className": "AkAudioEvent",
				"importName": "Equip_01_Primary_Large_Wood",
				"name": "Equip_01_Primary_Large_Wood",
				"packagePath": "/Game/WwiseAssets/Weapons_Handling/Weapons_Handling_Equipment/Equip_01_Primary_Large_Wood.uasset"
			},
			"EquipSoundAk_Secondary": {
				"StrucName": "ObjectProperty",
				"className": "AkAudioEvent",
				"importName": "Equip_01_Primary_Large_Wood_Secondary",
				"name": "Equip_01_Primary_Large_Wood_Secondary",
				"packagePath": "/Game/WwiseAssets/Weapons_Handling/Weapons_Handling_Equipment/Secondary/Equip_01_Primary_Large_Wood_Secondary.uasset"
			},
			"FireFinishSoundAk": {
				"StrucName": "ObjectProperty",
				"className": "AkAudioEvent",
				"importName": "Weapon_Winchester1897_Fire_LongTail",
				"name": "Weapon_Winchester1897_Fire_LongTail",
				"packagePath": "/Game/WwiseAssets/Weapons/Winchester1897/Weapon_Winchester1897_Fire_LongTail.uasset"
			},
			"FireSoundAk": {
				"StrucName": "ObjectProperty",
				"className": "AkAudioEvent",
				"importName": "Weapon_Winchester1897_Fire_LongTail",
				"name": "Weapon_Winchester1897_Fire_LongTail",
				"packagePath": "/Game/WwiseAssets/Weapons/Winchester1897/Weapon_Winchester1897_Fire_LongTail.uasset"
			},
			"InventoryPutAllAttachmentsSoundAk": {
				"StrucName": "ObjectProperty",
				"className": "AkAudioEvent",
				"importName": "UI_Inventory_Drop_Bundle",
				"name": "UI_Inventory_Drop_Bundle",
				"packagePath": "/Game/WwiseAssets/UI_Sound/UI_Common/UI_Inventory/UI_Inventory_Drop_Bundle.uasset"
			},
			"OutOfAmmoSoundAk": {
				"StrucName": "ObjectProperty",
				"className": "AkAudioEvent",
				"importName": "_Weapon_OutOfAmmo",
				"name": "_Weapon_OutOfAmmo",
				"packagePath": "/Game/WwiseAssets/Weapons/_Common/OutOfAmmo/_Weapon_OutOfAmmo.uasset"
			},
			"ScopingFinishSoundAk": {
				"StrucName": "ObjectProperty",
				"className": "AkAudioEvent",
				"importName": "Weapon_Scoping_Rifle_Finish",
				"name": "Weapon_Scoping_Rifle_Finish",
				"packagePath": "/Game/WwiseAssets/Weapons/_Common/Aiming_and_Scoping/Weapon_Scoping_Rifle_Finish.uasset"
			},
			"StrucName": "WeaponSoundConfig",
			"UnequipSoundAk": {
				"StrucName": "ObjectProperty",
				"className": "AkAudioEvent",
				"importName": "UnEquip_01_Primary_Large_Wood",
				"name": "UnEquip_01_Primary_Large_Wood",
				"packagePath": "/Game/WwiseAssets/Weapons_Handling/Weapons_Handling_Equipment/UnEquip_01_Primary_Large_Wood.uasset"
			},
			"VariableZoomStepAk": {
				"StrucName": "ObjectProperty",
				"className": "AkAudioEvent",
				"importName": "Weapons_Common_VariableZoomStep",
				"name": "Weapons_Common_VariableZoomStep",
				"packagePath": "/Game/WwiseAssets/Weapons/_Common/Zoom_and_Zeroing/Weapons_Common_VariableZoomStep.uasset"
			},
			"ZeroingStepAk": {
				"StrucName": "ObjectProperty",
				"className": "AkAudioEvent",
				"importName": "Weapons_Common_ZeroingStep",
				"name": "Weapons_Common_ZeroingStep",
				"packagePath": "/Game/WwiseAssets/Weapons/_Common/Zoom_and_Zeroing/Weapons_Common_ZeroingStep.uasset"
			}
		}
	}
}