{
	"WeapWinchester_WeaponGunData": {
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		"@TemplateName": "Default__WeaponGunDataAsset",
		"ClassName": "WeaponGunDataAsset",
		"ExportName": "WeapWinchester_WeaponGunData",
		"WeaponAnimConfig": {
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				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_Winchester_Rechamber_Montage_RD",
				"name": "CharacterWeapon_Winchester_Rechamber_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Winchester/Redux/CharacterWeapon_Winchester_Rechamber_Montage_RD.uasset"
			},
			"CharacterGripBlendspace": {
				"StrucName": "ObjectProperty",
				"className": "BlendSpace1D",
				"importName": "Weapon_Winchester_Grip_RD",
				"name": "Weapon_Winchester_Grip_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Winchester/Redux/Weapon_Winchester_Grip_RD.uasset"
			},
			"CharacterReloadByOneSingle": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_Winchester_Reload_Tactical_Montage_RD",
				"name": "CharacterWeapon_Winchester_Reload_Tactical_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Winchester/Redux/CharacterWeapon_Winchester_Reload_Tactical_Montage_RD.uasset"
			},
			"CharacterReloadByOneStart": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_Winchester_Reload_Tactical_Montage_RD",
				"name": "CharacterWeapon_Winchester_Reload_Tactical_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Winchester/Redux/CharacterWeapon_Winchester_Reload_Tactical_Montage_RD.uasset"
			},
			"CharacterReloadByOneStop": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_Winchester_Reload_Tactical_Montage_RD",
				"name": "CharacterWeapon_Winchester_Reload_Tactical_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/Winchester/Redux/CharacterWeapon_Winchester_Reload_Tactical_Montage_RD.uasset"
			},
			"CycleAfterReloadDelay": 0.2,
			"CycleCameraAnim": {
				"StrucName": "ObjectProperty",
				"className": "CameraAnim",
				"importName": "CSA_Shotgun_Winchester_Cycle",
				"name": "CSA_Shotgun_Winchester_Cycle",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CSA_Shotgun_Winchester_Cycle.uasset"
			},
			"FireCycleDelay": 0.2,
			"FireCycleDuration": 0.5,
			"RecoilKickADS": 1,
			"ReloadDurationLoop": 0.715,
			"ReloadDurationMagOut": 0.4,
			"ReloadDurationStart": 0.45,
			"ShotCameraShake": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Shotgun_C",
				"name": "CS_WeapGun_Shotgun_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Shotgun.uasset"
			},
			"ShotCameraShakeADS": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Shotgun_Winchester_C",
				"name": "CS_WeapGun_Shotgun_Winchester_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Shotgun_Winchester.uasset"
			},
			"ShotCameraShakeIronsight": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_Shotgun_Winchester_C",
				"name": "CS_WeapGun_Shotgun_Winchester_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_Shotgun_Winchester.uasset"
			},
			"StrucName": "WeaponAnimConfig",
			"WeaponInspectMontage": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Rifle_Combat_FPP_Inspect_Montage",
				"name": "Rifle_Combat_FPP_Inspect_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/Rifle/Idling/Rifle_Combat_FPP_Inspect_Montage.uasset"
			},
			"bCycleAfterLastShot": false,
			"bUseBoltAction": true
		},
		"WeaponDeviationConfig": {
			"DeviationBase": 0.8,
			"DeviationMax": 7,
			"DeviationMaxMove": 1,
			"DeviationMoveMaxReferenceVelocity": 400,
			"DeviationMoveMinReferenceVelocity": 100,
			"DeviationMoveMultiplier": 0.4,
			"DeviationRecoilGain": 0.7,
			"DeviationRecoilGainAim": 0.5,
			"DeviationStanceJump": 2.7,
			"StrucName": "WeaponDeviationConfig"
		},
		"WeaponGunConfig": {
			"AmmoItemID": "Item_Ammo_12Guage_C",
			"AmmoPerClip": 5,
			"AttachmentTagData": [
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Muzzle",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Stock",
					"StrucName": "WeaponAttachmentTagData"
				}
			],
			"BulletPerFiring": 9,
			"BurstShots": 1,
			"FiringBulletsSpread": 5.5,
			"GridPelletSpreadHalfAngle": 0.35,
			"HandWeaponOffset": {
				"StrucName": "Vector",
				"value": [
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					0,
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				]
			},
			"HandWeaponOffsetFPP": {
				"StrucName": "Vector",
				"value": [
					0,
					0,
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				]
			},
			"NoAnimReloadDuration": 2.3,
			"PelletGrid": {
				"0": {
					"StrucName": "Vector2D",
					"value": [
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						0
					]
				},
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				},
				"8": {
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				}
			},
			"PelletGridScale": 1.1,
			"ReloadMethod": "EWeaponReloadMethod::OneByOne",
			"ShoulderLength": 22,
			"StrucName": "WeaponGunConfigReplacement",
			"TimeBetweenShots": 0.58,
			"TracerClass": {
				"StrucName": "ObjectProperty"
			},
			"WeaponLength": 55,
			"bCanScopeDuringWeaponCycle": true,
			"bManualCycleAfterShot": true,
			"bManualCycleInitialStateReady": false,
			"bUseGridPelletSpread": true,
			"bUsePelletManager": true
		}
	}
}