{
	"Weapvz61Skorpion_WeaponGunData": {
		"@SuperName": "Class",
		"@TemplateName": "Default__WeaponGunDataAsset",
		"ClassName": "WeaponGunDataAsset",
		"ExportName": "Weapvz61Skorpion_WeaponGunData",
		"WeaponAnimConfig": {
			"CharacterFireSelector": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_vz61Skorpion_Firemode_Montage_RD",
				"name": "CharacterWeapon_vz61Skorpion_Firemode_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/vz61Skorpion/Redux/CharacterWeapon_vz61Skorpion_Firemode_Montage_RD.uasset"
			},
			"CharacterGripBlendspace": {
				"StrucName": "ObjectProperty",
				"className": "BlendSpace1D",
				"importName": "Weapon_vz61Skorpion_Grip_RD",
				"name": "Weapon_vz61Skorpion_Grip_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/vz61Skorpion/Redux/Weapon_vz61Skorpion_Grip_RD.uasset"
			},
			"CharacterLHGripBlendspace": {
				"StrucName": "ObjectProperty",
				"className": "BlendSpace",
				"importName": "Weapon_vz61Skorpion_Grip_LH_RD",
				"name": "Weapon_vz61Skorpion_Grip_LH_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/vz61Skorpion/Redux/Weapon_vz61Skorpion_Grip_LH_RD.uasset"
			},
			"CharacterReloadCharge": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_vz61Skorpion_Reload_Charge_Montage_RD",
				"name": "CharacterWeapon_vz61Skorpion_Reload_Charge_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/vz61Skorpion/Redux/CharacterWeapon_vz61Skorpion_Reload_Charge_Montage_RD.uasset"
			},
			"CharacterReloadTactical": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "CharacterWeapon_vz61Skorpion_Reload_Tactical_Montage_RD",
				"name": "CharacterWeapon_vz61Skorpion_Reload_Tactical_Montage_RD",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/WeaponOperation/vz61Skorpion/Redux/CharacterWeapon_vz61Skorpion_Reload_Tactical_Montage_RD.uasset"
			},
			"LobbyAnimClassOverride": "EWeaponClass::Class_Pistol",
			"MagDropAngularVelocity": {
				"StrucName": "Vector",
				"value": [
					-50,
					750,
					0
				]
			},
			"MagDropLinearVelocity": {
				"StrucName": "Vector",
				"value": [
					112.192139,
					-100,
					-171.404938
				]
			},
			"RecoilKickADS": 1,
			"RecoilKick_MovementMaxMultiplier": 1.1,
			"ReloadDurationCharge": 3.08,
			"ReloadDurationMagOut": 0.4,
			"ReloadDurationTactical": 2.5,
			"ShotCameraShake": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_SMG_Uzi_C",
				"name": "CS_WeapGun_SMG_Uzi_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_SMG_Uzi.uasset"
			},
			"ShotCameraShakeADS": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_SMG_Uzi_ADS_C",
				"name": "CS_WeapGun_SMG_Uzi_ADS_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_SMG_Uzi_ADS.uasset"
			},
			"ShotCameraShakeIronsight": {
				"StrucName": "ObjectProperty",
				"className": "BlueprintGeneratedClass",
				"importName": "CS_WeapGun_SMG_Uzi_ADS_C",
				"name": "CS_WeapGun_SMG_Uzi_ADS_C",
				"packagePath": "/Game/Blueprints/Weapons/WeaponConfig/CS_WeapGun_SMG_Uzi_ADS.uasset"
			},
			"StrucName": "WeaponAnimConfig",
			"WeaponInspectMontage": {
				"StrucName": "ObjectProperty",
				"className": "AnimMontage",
				"importName": "Rifle_Combat_FPP_Inspect_Montage",
				"name": "Rifle_Combat_FPP_Inspect_Montage",
				"packagePath": "/Game/Animations/Battlegrounds/Anims/Rifle/Idling/Rifle_Combat_FPP_Inspect_Montage.uasset"
			}
		},
		"WeaponDeviationConfig": {
			"DeviationBase": 2.5,
			"DeviationBaseAim": 1.5,
			"DeviationMax": 7,
			"DeviationMaxMove": 2,
			"DeviationMoveMaxReferenceVelocity": 400,
			"DeviationMoveMinReferenceVelocity": 200,
			"DeviationMoveMultiplier": 1.7,
			"DeviationRecoilGainADS": 0.15,
			"DeviationRecoilGainAim": 0.85,
			"DeviationStanceCrouch": 0.85,
			"DeviationStanceProne": 0.85,
			"MOA": 15,
			"StrucName": "WeaponDeviationConfig"
		},
		"WeaponGunConfig": {
			"ADSTimeMultiplier": 1.3,
			"AmmoItemID": "Item_Ammo_9mm_C",
			"AttachmentTagData": [
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Magazine",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Muzzle",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::Stock",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::UpperRail",
					"StrucName": "WeaponAttachmentTagData"
				},
				{
					"AttachableTags": [],
					"AttachmentSlotID": "EWeaponAttachmentSlotID::LowerRail",
					"StrucName": "WeaponAttachmentTagData"
				}
			],
			"BurstShots": 1,
			"FiringBulletsSpread": 1,
			"FiringModes": [
				"EFiringMode::Normal",
				"EFiringMode::FullAuto"
			],
			"HandWeaponOffset": {
				"StrucName": "Vector",
				"value": [
					0,
					-1,
					3
				]
			},
			"HandWeaponOffsetFPP": {
				"StrucName": "Vector",
				"value": [
					7.234613,
					0,
					5
				]
			},
			"MovementModifierAim": 2,
			"MovementModifierScope": 2,
			"NoAnimReloadDuration": 3.1,
			"ShoulderLength": 8,
			"StabilityForceModifier": 0.7,
			"StabilitySpeedModifier": 1.1,
			"StrucName": "WeaponGunConfigReplacement",
			"TimeBetweenShots": 0.070588,
			"TracerClass": {
				"StrucName": "ObjectProperty"
			},
			"VehicleReloadSpeedModifier": 0.666,
			"WeaponLength": 12,
			"WeaponToShoulderOffset": -10
		}
	}
}